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Mattel Intellivision Logo Mattel Intellivision Mattel Intellivision Logo

  HANDS ON REVIEW by Tan            DW FACTS by Dark Watcher

Page content, development and design by Marriott_Guy
Developer Manufacturer Release Date Country(s) Initial Price Model Number Game Releases Overall Rating
Mattel Electronics Mattel Inc. Fall of 1979 Worldwide $299 USD 2609 (Model 1) 125+ 8.0
Ratings Reviews Pictures\Media Specs\Manuals Games\Emulation Models Clones Links
Mattel Intellivision
Ratings
Consoles are rated based upon the available technology at the time of its release.  Ratings based upon a 10 point scale (10 being excellent\very rare).
Console Design (appearance, functionality) 08
Console Durability (sturdy or frail and fragile) 09
Controllers (design, response, feel, use) 05
Graphics (graphical capability and presentation) 08
Audio (sound, music, speech, effects) 09
Media (game media format, design, durability) 07
Packaging (appeal, durability of packaging) 05
Game Library (quality, quantity of game library) 07
Innovations (technological industrial strides) 07
Gamer Value (good investment for the gamer?) 08
Collector Value (good collector investment?) 07
Games Rarity (general availability of games) 06
Console Rarity (general availability of a system) 05
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Reviews

 

 
Mattel Intellivision Logo
 


 
HANDS ON REVIEW
  - by Tan (13-Jan-11)

There are two sounds of which I associate my earliest gaming memories. One, is the heartbeat pulse of Night Stalker and the second, is the foreboding sound of doom you hear when you're facing the mother ship in Demon Attack. You might say that this will make me a bit biased when reviewing this system or you may say that the nearly thirty years of experience with and exposure to the Intellivision, will give this system the respect it deserves. Despite being second fiddle to the Atari 2600 in terms of sales and popularity, it's number one in my book!

When you're a kid, things like aesthetics don't really matter. As an adult, you can't help but chuckle when you unsuccessfully try to incorporate a gold & wood trimmed console into today's black shiny plastic, silver, or chrome AV equipment. An appliance like this is a victim of its era. Like the faux wood trim of an Atari, the old TV in your grandparent's attic or your uncle's 1980 station wagon, it's memorable if not dated. Despite the color choice, the design is mostly sound. You have to admire the foresight of the engineers who decided that clean lines and a simple geometric shape would suit this system the best. Having cord storage and slots to slide the controllers into, along with buttons that sat flush with the top and a cartridge port on the side, keep the low profile intact. Even with the Intellivoice module attached it still has a small footprint on a shelf, taking less vertical space than just about every major system released since. That and it's one of those rare systems without an AC adapter brick to deal with, unless you have an Intellivision II of course.

Mattel Intellivision

Notice I said mostly sound? While the design certainly has its benefits, they went and fudged it with ridiculously short and thick controller cords. If you haven't played one of these systems before, I'll tell you now that you'll fight the controller cord every step of the way. The thick, spiral cord puts up a lot of resistance and you have to keep the system a couple of feet away otherwise it's uncomfortable to use. Of course in the early eighties we all sat three feet from the TV, six inches from the system (to swap carts and hit reset!) so it wasn't a big deal, even to our small and young, hands and muscles. In the age of 6-8 foot controller cords, wireless pads and forty inch TVs, you'll thank me when I tell you to buy a twenty-foot RCA cable to hook this system up with because I guarantee if you want to put any time into this system, it'll be on or very near the couch with you.

Speaking of controller, many gamers consider this to be among the worst controller designs ever. In some respects this is true, especially if you're under thirty years of age and your first controller was a NES pad, SNES dogbone or a Sony DualShock. Or if you've never had the pleasure of gaming on a Fairchild Channel F. If you grew up with a controller like this, it gives you a unique perspective and maybe an edge because you've learned to overcome the design. To me it's no more awkward than going back to an N64 pad after two generations of dual analog sticks. Then again I'm left-handed and the Intellivision controller is very neutral in that respect.

With large hands, you can appreciate the infamous "disc" directional pad. Holding the controller flat in one hand and using the other to thumb the disc or two finger it for fast movement, isn't that bad at all. It's certainly not as thick a controller as the ColecoVision's which is of similar design and certainly easier to use as an adult than a CX-10 or CX-40 Atari joystick (my opinion of course YMMV). The real trouble comes when you need to hold or press those stiff shoulder buttons for a lengthy period of time. Some games however, use the numpad to good effect, negating this problem. Other issues come with different hand positions causing inaccurate controller responses on the disc or premature wear and tear on the membrane. Not everyone will suffer these problems but it's something to consider when buying a used game system this old.

Mattel Intellivision Overlay

  DW FACTS
 
- by Dark Watcher

Intellivision was released in 1979 by Mattel Electronics. It was also released under different names to expand its market. The Intellivision was released in Sears stores as the Super Video Arcade, at Radio Shack as the TandyVision I and as the GTE/Sylvania Intellivision. The main competitor of the Atari. the graphical capabilities were much better than the 2600's.  It was the system to own for playing sports games, but also had a fair amount of action games with a few strategy games thrown into the mix as well. 

Mattel Logo

The Intellivision had little 3rd party support until late in its life (nowhere near the amount the Atari 2600 had).  Also many people did not like the disc controllers which may have been great for sports games, but made other games difficult to play. Atari also had nailed down almost every popular arcade / movie license they could get their hands on. This left Mattel scrambling for less popular arcade games from Data East and other developers. So what better way to expand your game library then to add another consoles games! Mattel released a Atari 2600 adapter which gave the Intellivision an even greater library of games.

In 1982, the console would be remodeled (Intellivision II) with a lockout feature that prevented Atari 2600 and some of their own games from being played. It did however improve the controllers and added a device that added voice to some games. In July of this same year, Mattel approached Bandai to distribute Intellivision in Japan. The Bandai Intellivision retailed for 49,800 yen.

All in all the Intellivision was an impressive machine that sparked the first real console rivalry in console history. For example, Mattel used television advertisements demonstrating Intellivision graphics outperforming Atari 2600. These rivalries would be duplicated by other companies in later years.

Software flyer:
 
 
 Mattel Intellivision Advertisement

FACT: No the stats are not typos... a GI 1600 running at something like 900 kHz.  The processor has 16 bit registers, uses 16 bit RAM, with 10 bit instructions. So in an odd way you could call Intellivision a 16 bit system...

In 1984, the rights to the Intellivision were sold. Afterword rumors of the release of the INTV III, or Super Pro System, began to surface. This redesigned unit was identical to the original console, except that it has a black plastic case with silver plates, and also had a Power LED indicator between the Power and Reset switches. This console was released in limited numbers.
 

 
Picture courtesy of our friends at Old-Computers.comYou can't review this system or its controller without mentioning the overlays. The Intellivision gets a bad rap from people who just don't see the usefulness of these colorful and sometimes necessary accessories. Then again the merit of an overlay really is dependent on the game itself. In the picture above are three examples of different games whose overlays cover the spectrum of useful to useless. While many games on other systems at that time used a button or two, sometimes the Intellivision had a full range of controls that were mapped for convenience or to allow a better gaming experience. How many button presses does it take to cycle through your clubs in a modern golf title? Or how many early RPGs for consoles provided as rich an experience as AD&D Treasure of Tarmin with its wide range of controls? However, cramming one of these easily crumpled or ripped overlays into a controller for a game that used little more than a fire button or directional pad is useless. It's really a case by case basis and more often than not I leave the overlays in the box. Memories of bent corners and bottom edges as a kid trying to line the overlay with its slot make the collector in me cringe with the thought. Nowadays if I need one I'll set it beside me and refer to it as needed.

The game library for the Intellivision is small (125+) but varied in scope. Plenty of sports titles impressive for their day, racing titles, complex strategy games, simple space shooters and even a decent selection of simulations just to name a few. There was always a give and take between an Atari version of a game and an Intellivision one. Sometimes one was better than the other. Other times one was completely superior. Coupling the large scope of genres within a small number of games with a dizzying array of controller configurations ranging from one to sixteen buttons with directional disc, few games provide a similar gaming experience to one another and most require a good amount of skill to truly master

You may ask, is it worth buying if compilations and emulation exists? Oddly enough, none of the console or PC compilations have well mapped controls. I can tell you from experience that playing these games on a PS2, PC, Xbox and Xbox 360, I can't come close to touching the scores I can set on the real hardware itself. Not only because of the poor D-pads or analog sticks too sensitive for playing four direction titles but also because of the clunky interfaces in which the numpad is mapped. The PC comes closest because many keyboards have a numpad but it doesn't have sixteen direction movement without a specialized piece of kit. So by all means, put a few dollars down and add one of the all-time classic game systems to your collection. This is definitely one of those game systems where lack of authentic hardware just loses something in emulation.
 

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Pictures & Media

Various picture\media for this console.  See the Models section below for the full line of systems.  Click pictures to enlarge.

 
Mattel Intellivoice Front

Mattel Intellivoice Front
 
Model 1 System with Cover Removed

Cover Removed
 
Mattel Intellivoice Back

Mattel Intellivoice Back
 
Mattel Keyboard Accessory

Intellivision Keyboard
Disassembled Model 1 Hardwired Controller

Disassembled Controller
 
Typical Game Cartridges Front and Back

Typical Game Cartridges

Intellivision Model 1 Dust Cover
 
  Intellivision Model 1 Dust Cover

Typical Game Box Front & Back

Typical Game Box Front & Back
Mattel Intellivision with Peripherals
(picture credits unknown)

Mattel Intellivision + Peripherals 
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Specs & Manuals

For the hardware enthusiasts out there - all the detail you\we love.

 Processor Type  Processor Speed  Other Processor Information RAM \ Video RAM
 General Instrument CP1610 (16-bit) 894.886 kHz General Instrument AY-3-8910 (audio) 1352 bytes

Screen Resolution

Color Palette

Polygons \ Sprites

Audio
160 x 96 (160 x 192 displayed) 16 8 3 channel sound & 1 noise generator

Media Format

Media Capacity

Games Released

Other Supported Formats

Cartridge

Between 4k and 16k

125+

Downloadable titles
via PlayCable Adapter.

Internal Storage

External \ Removable Storage

Game Controllers

Other Game \ Peripheral Devices

7168 bytes ROM None 12 button numerical pad with four side mounted fire buttons and a 16-way directional disc Synthesizer, keyboard, computer component (ECS), PlayCable Adapter, Intellivoice module, System Changer module
Controller Ports Network Ports

Other Ports

Audio \ Video

Model I & III: Hardwired.
Model II & Sears Super Video Arcade: 2 detachable controller ports.
None (Optional PlayCable Adapter would allow modem connection to a defined network) None

RCA to coaxial cable via
TV switchbox or F-adapter.

Power Supply

Other Outputs

 Other Details \ Notes

Model I and III: Built-in Power supply.
Model II external adapter - Input: 120V 60Hz 25 Watts. Output: 16.7V AC 1.0A.
None The Intellivoice module used a chip called the SP0256 Orator.
Model 1s required a ROM upgrade to use the System Changer module.
The INTV System III was later renamed Super Pro System.
Manuals
Mattel Intellivision Owners Manual (PDF) - 0.20 MB
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Games & Emulation

Games, media format, emulators and screen shots for titles released on this system.

Mattel Intellivision game (stonix)

Intellivision Launch GamesSoftware for the Mattel Intellivision was distributed on ROM cartridges and included controller overlays along with the instruction manual.  Most packaging opened book-style, with a slide jacket built into back of the front cover to house the overlays.

Four games (pictured to the right) were released during the test market launch in 1979: Armor Battle, Backgammon, Las Vegas Blackjack & Poker and The Electric Company: Math Fun.

First party games were initially organized into Entertainment Networks which consisted of the Action, Sports, Strategy, Gaming and the Children's Learning network.  Game boxes were color coded to denote their respective category, but this was a loosely enforced standard.  As with the Atari 2600, cheap, flimsy cardboard is the material of choice for game packaging.  Water-color graphics dominated the cover art during the initial years, with later offerings featuring detailed images.

Mattel Intellivision Game Boxes (First Party)

Mattel Intellivision Game Screenshots

Advanced Dungeons and Dragons

Advanced Dungeons and Dragons screenshot

Armor Battle

Armor Battle screenshot

AstroSmash

Astrosmash screenshot

Auto Race

Auto Race screenshot

B-17 Bomber

B17 Bomber screenshot

Beauty and the Beast

Beauty and the Beast screenshot

Body Slam Super Pro Wrestling

Body Slam Super Pro Wrestling screenshot

Burgertime!

Burgertime! screenshot

Chip Shot Super Pro Golf

Chip Shot Super Pro Golf screenshot

Demon Attack

Demon Attack screenshot

Dig Dug

Dig Dug screenshot

Dracula

Dracula screenshot

Frog Bog

Frog Bog screenshot

Las Vegas Blackjack and Poker

Las Vegas Blackjack and Poker screenshot

Lock 'N' Chase

Lock 'N' Chase screenshot

Microsurgeon

Microsurgeon screenshot

Mission X

Mission X screenshot

MLB Baseball

MLB Baseball screenshot

Moto--Cross

Moto--Cross screenshot

NBA Basketball

NBA Basketball screenshot

NFL Football

NFL Football screenshot

NHL Hockey

NHL Hockey screenshot

Night Stalker

Night Stalker screenshot

Pinball

Pinball screenshot

Popeye

Popeye screenshot

Stadium Mud Buggies

Stadium Mud Buggies screenshot

Star Strike

Star Strike screenshot

Super Cobra

Super Cobra screenshot

Tennis

Tennis screenshot

Thunder Castle

Thunder Castle screenshot

Third Party Emulators
Program Website Description

jzIntv

http://spatula-city.org/~im14u2c/intv/

An open source, command line emulator with great audio performance and no compatibility issues.

Nostalgia

http://www.zophar.net/ivision/nostalgia.html

Among the best Intellivision emulators, this one has loads of features and options but needs two bin files to run that are not included for copyright reasons.
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Models

Additional authorized releases for this console.  Click pictures to enlarge.

Mattel Intellivision Model 1 Front

Mattel Intellivision Model 1 Front
Mattel Intellivision Model II Front

Mattel Intellivision Model II Front
INTV System III Front

INTV System III Front
Mattel Intellivision Model 1 Back

Mattel Intellivision Model 1 Back
Mattel Intellivision Model II Back

Mattel Intellivision Model II Back
INTV System III Back

INTV System III Back
The following are other officially licensed releases of the three base models shown above.  Pictures courtesy of our good friend Adrian Scheel.
INTV Intellivision Super Pro System

INTV Intellivision Super Pro System

Bandai Intellivision

Bandai Intellivision

Sears Tele-Games Super Video Arcade

Sears Tele-Games Super Video Arcade
Radio Shack TandyVision One

Radio Shack TandyVision One

 
Digiplay Intellivision

Digiplay Intellivision

Sylvania Intellivision

Sylvania Intellivision

Digiplay Intellivision II

Digiplay Intellivision II

Intellivision Logo World Book Tutor Vision (Intellivision)

World Book Tutor Vision (Intellivision)

Intellivision Logo
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Clones

Non-licensed releases (clones).

  No clones were released for this system, but there are a myriad of post-patent Plug N Play systems for the Intellivision.
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Links

Highly recommended additional sites\resources for this system.

Name Website Description
Intellivision Productions, Inc. http://www.intellivisiongames.com/ Official Intellivision website with history, documentation, tech support, an online store and much more.
IntellivisionWorld http://www.intellivisionworld.com/Default.asp An excellent site for collectors and players alike. Many resources including rarity guides, forums, DIY repair, emulation, documentation and more.
Intellivillage http://www.tomheroes.com/.../intellivilliage.htm An assortment of Intellivision resources including scans of overlays for download.
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