.

The Video Game Console Library - EPOCH Cassette Vision

EPOCH Cassette Vision EPOCH Cassette Vision EPOCH Cassette Vision

  HANDS ON REVIEW by Marriott_Guy            DW FACTS by Dark Watcher

Page content, development and design by Marriott_Guy
Developer Manufacturer Release Date Country(s) Initial Price Model Number Game Releases Overall Rating
EPOCH Co. EPOCH Co. Jul-81 Japan $135 USD Unknown 10 6.0
Ratings Reviews Pictures\Video Specs Games\Emulation Models Clones Links
EPOCH Cassette Vision
Ratings
Consoles are rated based upon the available technology at the time of its release.  Ratings based upon a 10 point scale (10 being excellent\very rare).
Console Design (appearance, functionality) 06
Console Durability (sturdy or frail and fragile) 06
Controllers (design, response, feel, use) 04
Graphics (graphical capability and presentation) 02
Audio (sound, music, speech, effects) 02
Media (game media format, design, durability) 06
Packaging (appeal, durability of packaging) 06
Game Library (quality, quantity of game library) 02
Innovations (technological industrial strides) 05
Gamer Value (good investment for the gamer?) 01
Collector Value (good collector investment?) 09
Games Rarity (general availability of games) 09
Console Rarity (general availability of a system) 09
Go To Top
Reviews

 
EPOCH Cassette Vision

NOTE:  Special thanks to Sly DC of Digital Press for his assistance with the technical details and games list!!


  DW FACTS
 
- by Dark Watcher

Talk about an obscure console!

The Cassette Vision was a Japanese console released on June 30th, 1981 by a company named EPOCH. This 4-bit console retailed for a nice low cost of 13,500 Yen (around $135USD) with games retailing at 4000 Yen. This made Cassette Vision a good economical choice for gaming.

The graphics on the Cassette Vision were very basic and blocky. Both the games and cartridges (size and plastic boxes) are strangely similar to the Hanimex HMG-7900...although the console itself is reported to be more powerful.

There were not a lot of cartridges released for it. The game that made the console a big seller was Kikori No Yosaku. In the game you must chop down trees while avoiding a raging boar, a snake, and a bird that will crap on you from above (one of those strange but fun Japanese games). It is reported (but not confirmed yet) that the maker of the game was either SNK or Sega. Other games include Grand Champion (racing), Galaxian, Big Sports 12 (Pong games), Baseball, Astro Command, Elevator Panic, Monster Mansion, Battle Vader and Monster Block.

EPOCH Cassette Vision

The Cassette Vision was essentially a combination of cart based, and Pong based games. The large surface contained a number of built in controls. The controllers were two metal knobs built into the unit at the bottom which controlled only horizontal movement. There were also 4 fire buttons labeled PUSH-1 thru PUSH-4. There is also a power on/off switch, SELECT, AUX. and START buttons for game selection. The COURSE and sliding 'Selection' controls were the "Pong like" aspects of the console. These were used for carts such as Big Sports 12 to select the different pong variations (12 games ...duh). This is also where the upper paddles found on each side come into play. One paddle moved your pong paddle horizontal, and the other vertical. This gave a unique feel to pong.

The console must have done quite well since it churned out successors. EPOCH capitalized on its success with the Cassette Vision. In 1983 they released a scaled down and even cheaper version (Only 5000 Yen) called the Cassette Vision Jr. The lower cost helped EPOCH keep Cassette Vision carts in production. They later released its successor the Super Cassette Vision in 1984.

FACT: EPOCH managed to take advantage of both the arcade experience, and the still booming TV Pong interests. its release marked an important moment in Japanese gaming history.
 


 
HANDS ON REVIEW
  - by Marriott_Guy (08-Nov-07)

EPOCH, better know for their game software and toy products, was actually very involved with hardware development in Japan dating back to their first console release in June 1981 - the EPOCH Cassette Vision. This very obscure system was actually a hybrid pong/cartridge-based unit - the first of its kind in Japan. Though financial windfalls were never achieved, the moderate success that the Cassette Vision did enjoy was due to one reason - correct price positioning.

In 1979, Bandai was the first to release the first programmable game cartridge in Japan with their release of the Super Vision 8000. This new technology (to the Japan market) would cost you $560 USD ($1,300 in 2007 dollars). EPOCH, having been a first hand witness to this console's eventual failure, wisely decided to produce a system at an affordable price point for the general buying public. The Cassette Vision was released for $135 USD ($275 USD in 2007 dollars), which was much more palatable to the still relatively virgin Japanese gaming market. The big question - was this a good value?

EPOCH Cassette VisionAs stated in previous reviews, pong based consoles enjoyed a prolonged following in Japan well into the early 1980s while the video game player in the USA had been exposed to the new programmable game cartridge systems much earlier (1976). EPOCH attempted to capitalize in both of these arenas - the Cassette Vision supported both pong and programmable game cartridge technology. To be able to adequately describe how this was possible requires a little more information on how the pong game industry evolved.

During the mid to late 1970s, technology was evolving at a very fast pace, primarily on the hardware side. Pong games grew more complex and greater variations were able to be produced. What had occurred in the past was that a new pong console was developed and then released under a new version/name every time a jump in technology was introduced. Obviously, this was a costly venture for the various console manufacturers. At the same time, the size of the new components that were used to drive the machines, and included pong games, decreased. Together, these advances in hardware lead to the development of 'pong on a chip' game cartridges. Essentially, the manufacture could produce a base pong system with a standard set of hardware installed and a new pong game cartridge would contain not only the game itself but also a processing chip. This chip was used to in essence 'upgrade' the base system's hardware to enable game play with the new software. Distributing technology in the form of a game cartridge was much more cost effective, not too mention efficient, for the manufacturer while at the same time saved the consumer plenty as well by not having to upgrade their pong system all the time. Almost all developers and manufacturers in the mid 1970s and early 1980s migrated to this method of upgrade deployment - not just EPOCH.

EPOCH Cassette Vision
It seems that EPOCH decided that this may be the most efficient way to support both pong and programmable game cartridges. The Cassette Vision produced both game types (pong and  programmable) at a resolution of 54 x 62 in 8 colors. This base hardware package was very outdated at the time of release in 1981. The console does produce sounds internally, but I am not sure of the details of the output. The end result was that pong games looked great, but the hardware (inside the individual game cart) could only produce below average graphics for the programmable game cartridges.

The console itself is rather odd looking, but has a classy feel about it. The rectangular grey main casing is constructive of heavy plastics and sports a black inverted T faceplate highlighting the various button and toggle switches and controls. The controllers are built into the console.  Two paddle-type knobs flank the respective top left and right sides of the console which control horizontal and vertical movement. Lever-1 and Lever-2, toggle-looking controls, are utilized for horizontal movement in some games and are located on the lower right and left. Four action buttons line the bottom front of the console (labeled PUSH-1 through PUSH-4). Other basic push-buttons (power, etc.) are featured in the center of the console. Though this system is not small, measuring in at 13.25" W x 10.50" L 3.25" H (33.66 cm W x 26.67 cm L x 8.26 cm H), it is surprising light (3 lbs / 1.58 kg).

There were a total of 11 games released for this system, the most notable being Yosaku, a game that involved the player to chop down trees. The other games were Astro Command, Monster Mansion, PakPak Monster, Monster Block, Galaxian, Big Sports 12, Elevator Panic, Baseball and Battle Vader. Most are arcade clones of existing games. Graphics are very basic and could be compared to the first games offered for the Bally Home Computer Library (blocky and pretty bad to be honest).

The Cassette Vision enjoyed mild success in Japan, enough to have a second version of the system released in 1983 called the Cassette Vision Jr. This system was technically the same as the original, though much smaller in size and with detachable controllers. Though not compatible with the first two editions, this line did produce in 1984 a fairly successful system in both Japan and Europe called the Super Cassette Vision.

Purchasing an original Cassette Vision can be a costly proposition - not recommended for the standard gamer. Since this, as well as the Cassette Vision Jr., were only released in Japan, shipping costs need to be considered. Expect to pay $275-$350 USD for an original CIB system, plus $65 USD for shipping from Japan to the USA. The Cassette Vision Jr. is more widely available, but will still cost about $150 and $55 USD shipping. Games will range between $45 to $100 USD.
   

Go To Top
Pictures & Video

Various picture\video media for this console.  Click pictures to enlarge.

EPOCH Cassette Vision - Front
EPOCH Cassette Vision - Inside 1
EPOCH Cassette Vision - Back
EPOCH Cassette Vision - Inside 2
EPOCH Cassette Vision - Inside 3
EPOCH Cassette Vision - Inside 4
Go To Top
Specs

For the hardware enthusiasts out there - all the detail you\we love.

 Processor Type  Processor Speed  Other Processor Information RAM \ Video RAM
None (contained on each game cart) N\A N\A None

Screen Resolution

Color Palette

Polygons \ Sprites

Audio
54 x 62 8 colors N\A Unknown (internal)

Media Format

Media Capacity

Games Released

Other Supported Formats

Cartridge 2 KB 11 None

Internal Storage

External\Removable Storage

Game Controllers

Other Game \ Peripheral Devices

None None Built-in Rotational Knobs & Buttons None
Controller Ports Network Ports

Other Ports

Audio \ Video

Two Built-In None None RF Connection (hardwired)

Power Supply

Other Outputs

 Other Details \ Notes

12 Volts DC - 500 milliamps None Channel 1 or 2 DIP switches for Video Out
Go To Top
Games & Emulation

Games screen shots and\videos released for this system.  Click pictures to enlarge.

Game footage of Galaxian


Video courtesy of d8din8.
Game footage of Yosaku


Video courtesy of d8din8.
Yosaku
Cassette 1
Release Date: 1981
Developer: EPOCH Co.
Baseball
Cassette 2
Release Date: 1981
Developer: EPOCH Co.
Galaxian
Cassette 3
Release Date: 1981
Developer: EPOCH Co.
Big Sports 12
Cassette 4
Release Date: 1981
Developer: EPOCH Co.
Battle Vader
Cassette 5
Release Date: 1982
Developer: EPOCH Co.
PakPak Monster
Cassette 6
Release Date: 1982
Developer: EPOCH Co.
New Baseball
Cassette 7
Release Date: 1982
Developer: EPOCH Co.
EPOCH Cassette Vision - Games
Monster Mansion
Cassette 8
Release Date: 1982
Developer: EPOCH Co.
Astro Command
Cassette 9
Release Date: 1983
Developer: EPOCH Co.
Grand Champion
Cassette 10
Release Date: Unreleased
Developer: EPOCH Co.
Elevator Monster Block
Cassette 11
Release Date: 1984
Developer: EPOCH Co.
Elevator Panic
Cassette 12
Release Date: 1984
Developer: EPOCH Co.
Third Party Emulators
Program Website Description

None released at this time.

Go To Top
Models

Additional authorized releases for this console.  Click pictures to enlarge.

EPOCH Cassette Vision Jr.
Released : 1983
Manufacturer : EPOCH Co.
EPOCH Cassette Vision Jr. - Front
EPOCH Cassette Vision Jr. - Back
Second version released at an even lower price (around $70 USD).
Detachable controllers and much smaller.
Go To Top
Clones

Non-licensed releases (clones).

No clones were released for this system.
Go To Top
Links

Highly recommended additional sites\resources for this system.

Name Website Description
     
Go To Top

 

counter hit make
visitors since 01-Apr-2008
Page last updated 28-May-2010

© Copyright 2008-2010 The Video Game Console Library.  This website and the information contained within it is protected by copyright. Reproduction of part or all of the
website contents in any form is prohibited unless expressed written consent of the author has been obtained in advance. Content of this website may not be copied
to any other publication (including electronic, hard copy or others). Interior deep linking or framing of this website is prohibited without permission of the author.