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The Video Game Console Library - Worlds of Wonder Action Max

Worlds of Wonder Action Max Worlds of Wonder Action Max Worlds of Wonder Action Max

  HANDS ON REVIEW by Marriott_Guy            DW FACTS by Dark Watcher

Page content, development and design by Marriott_Guy
Developer Manufacturer Release Date Country(s) Initial Price Model Number Game Releases Overall Rating
Worlds of Wonder Worlds of Wonder Sep-87 USA, UK $99 USD AM-1000 5 2.0
Ratings Reviews Pictures\Video Specs Games\Emulation Models Clones Links
Worlds of Wonder Action Max
Ratings
Consoles are rated based upon the available technology at the time of its release.  Ratings based upon a 10 point scale (10 being excellent\very rare).
Console Design (appearance, functionality) 02
Console Durability (sturdy or frail and fragile) 04
Controllers (design, response, feel, use) 04
Graphics (graphical capability and presentation) 03
Audio (sound, music, speech, effects) 01
Media (game media format, design, durability) 01
Packaging (appeal, durability of packaging) 08
Game Library (quality, quantity of game library) 01
Innovations (technological industrial strides) 02
Gamer Value (good investment for the gamer?) 01
Collector Value (good collector investment?) 07
Games Rarity (general availability of games) 07
Console Rarity (general availability of a system) 06
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Reviews


Worlds of Wonder Action Max

DW FACTS
 
- by Dark Watcher

VHS Consoles

The most common media forms for games were cartridges, compact disc, and recently DVD formats. In the 1980's however developers conceived the idea of using VHS videocassettes as a form of game media.

A company called Worlds of Wonder introduced the first "VHS Console" in 1987. The console was called Action Max. This console required the owner to also own a VCR. The VHS cassettes were not inserted into the console itself. Action Max actually connected between the VCR and television.

All VHS Action Max games were shooters that took advantage of the console's light gun. The VHS tapes were live action movies with characters that spoke to the camera in order to give off the effect that the gamer was in the game. Action Max super imposed a red sprite on the VHS video whenever the light gun trigger was pulled. Unfortunately, this was the only activity that indicates that the gamer had done anything since the video continues to play regardless of the gamers actions. This limitation may have hindered console sales since other console light gun games offered more interactivity. The console offered 4 games with 3 selectable game modes (Standard, Reflex, and Limited Ammunition).

In 1989 another "VHS Console" was attempted. View-Master released the Interactive Vision in the United States. It used VHS tapes similar to Action Max, but unlike the other video tape system, it could generate its own limited graphics. The View-Master Interactive Vision was designed as a children's educational video game system, and came in 2 different packages. One included the game "Sesame Street: Let's Learn to Play Together" while the other included "Disney's Cartoon Arcade". Games were played using a joystick attached to the system. It was an unusual controller shaped like a lollipop. The stick-like handle had three colored buttons (red, yellow, blue) and there was also a green and a white button on the left of the top, circular portion. Kids responded to timed prompts provided by the on screen actors.

1989 View Master - Front

Obviously the limitations of VHS, and the evolution of other consoles, rendered these units obsolete. However they were an interesting concept for its time.

FACT: In 1987, Mattel somewhat duplicated the Action Max functions in its "Captain Power" action figure toy line. Both figures and toy vehicles fired an infrared beam that gave off the impression that you were shooting the onscreen characters of the Captain Power cartoon show. Similarly the cartoon could also generate the same infrared beams that could trigger springs in the toy vehicles. These springs responded and gave the impression that the toy was actually shot. An innovative toy that Mattel sold into 1988.

1989 Bandai TelebikkoView

Japan saw its own "VHS game machine". The console was marketed by Bandai, and called Bandai Telebikko. The concept was similar to the the other toys. The zapper gun included fired an infrared beam that gave off the impression that you were shooting the onscreen characters. Likewise the onscreen characters could return fire. Bandai's games took advantage of their character licenses.
 


 
HANDS ON REVIEW
  - by Marriott_Guy (26-Apr-08

The year was 1987 and the video gaming world was ruled by the Nintendo Famicom\NES, followed by a somewhat strong competitor in the Sega Master System. Atari was still a big player at the time, though their release of their 5200 and 7800 systems could not effectively compete with these newer breeds. A company called Worlds of Wonder decided to enter into the fray with the release of the Action Max. Though they had already established considerable ties to the gaming community during the mid 1980s, this system was already dead on arrival when it hit the store shelves.

Worlds of Wonder was founded by a group of former Atari programmers including Don Kingsborough. Being the original distributor of the Nintendo NES in the United States, they had strong ties to both technological and manufacturing resources. The actions and reasoning behind the development of the Action Max is unknown. Coming off the video game crash of 1984, many hardware manufacturers went bankrupt and new developers shied away from this video game console field (NEC being the main exception). Obviously, this did not deter their efforts in creating a new system built upon possibly the most media formats ever devised - the VHS video cassette tapes.

Worlds of Wonder Action Max game box

It is important to first describe how this system works, rather than to describe its physical and technical features as is the norm. The Action Max is one of the few video game consoles that are not able to display graphics on its own - a VCR is required for game play (not included). The system works by attaching directly to a VCR. The VCR in turn transmits the video signal to your television. Sound is delivered through the Action Max system itself - there is no option for external output. The included Light Sensor must be plugged into the console, then 'connected' to the television screen via a suction cup. As mentioned before, games are VCR tapes. Pop in the game into your VCR, power up the Action Max and plug in the controller (light gun) and be prepared to fire away. All games (a total of 5 were released) are the same, whether it is shooting a ghost or a submarine, these are simple point and shoot affairs. What's worse, there is no change/reaction to anything being displayed to you when you score a 'hit' - a small noise is emitted from the console and the score counter increases. There is no way to win or lose at these games - just high score bragging rights among your friends (better right them down since the Action Max doesn't keep track of them at all for you). Also, remember that these are dumb VCR tape games -replay value is -0-. The tape itself cannot change, and playing a new game repeats the same positions and appearances of all foes. Memorize where the bad guys will appear, maximize your score.

Now that the basic concept of the working of the Action Max has been described, let's look at the console itself. The system itself is rather nondescript. The dark grey exterior casing is shaped and has the size of an aluminum container used for the family sized portion of a Stouffer's pre-made meatloaf dinner. Come to think about it, the weight is about the same as well (about 2 lbs.). A white elongated "S" shaped plastic wedge breaks up the dull, solid colored top facing. Residing here is a combination of three toggle switches and two dials that control the difficulty level and the number of players (supported two player mode). The player's score was displayed here as well in classic, old-school red LED numbering.


Worlds of Wonder Action MaxThe front of the unit has jacks for a headphone and the controller, along with a toggle switch to mute the volume. The back of the unit is more of the same - a jack for the power (external, not included but the unit can run off of C batteries), two mini-RCA jacks for the light sensors. The controller is a simple dark grey light gun that feels rather fragile and does not have any girth to it, though it does fit OK in one's hand. 'Shooting' the 'gun' emits a rather satisfying mechanical clicking noise  - nothing like cap guns of the era, but still, with this console, it is all about the small pleasures.

Worlds of Wonder entered into bankruptcy in 1988, less than a year after the release of the Action Max. The company is more noted for the development and production of various children's product, including the Teddy Ruxpin interactive bear. Many of the associates of Worlds of Wonder went on to join Nintendo in various capacities.

The Action Max was a short-lived system, and rightly so. Compared to their contemporaries, the static game play and poorly acted video VHS games did not stand a chance. Think of the worst Sega CD FMV game released and multiple your disdain for it by 1000% - that wouldn't accurately define an experience with the Action Max, but it would come close.

This system is only recommended for collectors - there is no value here at all for among gamers of any level. The unit is light, but the box is HUGE for this system.  The packing alone is around 10" in depth. I am not sure why the packaging was so extensive for this system - perhaps the marketing gurus at Worlds of Wonder thought that 'bigger was better' when seen on a store shelve. It is certainly not needed for what it was designed to protect. Though not seen a great deal for sale, these systems are pretty cheap to acquire through eBay. Expect to pay no more than $50 USD for a complete system. Games are not too rare either - will run you around $10 USD a piece.

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Pictures & Video

Various picture\video media for this console.  Click pictures to enlarge.

Start up Screen and Calibration


Video courtesy of zwortnik

Action Max - Front

Action Max - Front

Television Commercial


Video courtesy of kcatlin
Action Max - Box Front

Action Max - Box Front
Action Max - Back

Action Max - Back
Action Max - Box Back

Action Max - Box Back
Action Max - Contents

Action Max - Contents
Action Max - Serial

Action Max - Serial
Action Max - Manuals

Action Max - Manuals
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Specs

For the hardware enthusiasts out there - all the detail you\we love.

 Processor Type  Processor Speed  Other Processor Information RAM \ Video RAM
CPU: HD401010 Unknown None None

Screen Resolution

Color Palette

Polygons \ Sprites

Audio
320 x 200 NTSC
320 x 256 PAL
N\A N\A Internal

Media Format

Media Capacity

Games Released

Other Supported Formats

VHS Cassette Tape 90 Minutes 5 None

Internal Storage

External\Removable Storage

Game Controllers

Other Game \ Peripheral Devices

None None Light Gun None
Controller Ports Network Ports

Other Ports

Audio \ Video

Two (2) None None RCA

Power Supply

Other Outputs

 Other Details \ Notes

External 9 volt or C batteries None None
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Games & Emulation

Games screen shots and\videos released for this system.  Click pictures to enlarge.

HydroSub 2021
Release Date: 1987
Developer: Worlds of Wonder

 
Video courtesy of zwortnik
 
Action Max - Games

Action Max - Games
.38 Ambush Alley
Release Date: 1987
Developer: Worlds of Wonder

 
Video courtesy of zwortnik
The Rescue of Pops Ghostly
Release Date: 1987
Developer: Worlds of Wonder


Video courtesy of zwortnik
 
Action Max - Game Cassette

Action Max - Game Cassette
.38 Ambush Alley
Release Date: 1987
Developer: Worlds of Wonder

 
Video courtesy of zwortnik
Third Party Emulators
Program Website Description

SINGE

http://www.jaegertech.net/software/singe

ActionMax emulator based written using SINGE, the add-on for the Daphne Laserdisc Emulator.
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Models

Additional authorized releases for this console. 

No additional models were released for this system.
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Clones

Non-licensed releases (clones). 

No clones were released for this system.
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Links

Highly recommended additional sites\resources for this system.

Name Website Description
     
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Page last updated 06-Feb-2010

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