Connecting Your Game Systems
                    by Marriott_Guy
Regardless if you have an old school 19" CRT or a brand spanking new 3D HDTV, connecting your video game system can sometimes be a daunting task.  The myriad of connection types, cords and switches can be overwhelming, even to the most savvy of aficionados.  This article will guide you through this process to produce the best presentation (without modding) on your NTSC display device.

Consoles have utilized a wide assortment of AV (audio/video) connections throughout the years.  The challenge in connecting your video game system boils down to the following:

          What are the console's connection options?
          What type of inputs do I have on my television?
          What other consoles (or other devices) do I need to have connected as well?


Answering these basic questions is paramount for getting your 'game on' and avoiding the entanglement pictured to the right.  Clean, simple and easy to follow diagrams accompany each solution along with our recommendation for achieving the best audio/visual output without spending a ton of coin.  These include connecting basic TV service and multiple systems, along with various video converters to further assist you.

Some consoles support multiple connections, whether it be natively (out of the box) or with an optional video cable upgrade.  These will be identified as such throughout the course of this article.  To ensure compatibility, we will only be listing first party upgrades.

Use the tabs to navigate to the topic of your choice.
 
RF Connection
What is a RF Connection?
RF, an acronym for Radio Frequency, was the first connection method utilized by electronic devices.  Early sets were designed to accept only over-the-air transmissions from the local networks, using the antenna on your roof (or atop your TV) to acquire the analog signal.  Early game systems had to simulate an actual TV RF broadcast for your television to be able to interpret it (hence the channel 3/4 switch).  This type of connection produced varying levels of picture/audio clarity since it is quite prone to interference from a number of other devices.

Connecting your Game Console
There are many ways to connect consoles that utilize this technology.  The following diagrams depict not only the history of original setup, but also the most common configurations for both SDTVs as well as HDTVs.  Click the pictures to enlarge.




We recommend bypassing the TV\Game Switchbox method to achieve the best picture/audio clarity.  Early systems look best on SDTVs (standard definition television) while games will appear extremely blocky on most HDTVs (high definition television).

Connecting a Japanese System via RF
Older RF systems from Japan, like the original Nintendo Famicom, work the same way as those in North America, with a caveat - those consoles utilize a Channel 1/2 switch, which are transmitted on a non-compatible frequency with NTSC-U televisions.  There are a couple of ways of getting your Japanese RF system to work, but bypassing the TV\Game Switchbox as described above is the way to go in the long run.  Using the RCA Phono to Coaxial F connector will provide you with a basic cable output, which then you can route to your television using whatever method you like.  This is where is gets a little tricky - what channel to select.

The frequency that Japanese systems transmitted its RF signal is sent at 91.25 and 97.25 MHz, respectively Channel 1 and Channel 2 in Japan.  The problem is that neither of these frequencies have a direct match with any standard North American station(s) - these fall in between 'conventional' channels.  The closest channels on your NTSC-U set, frequency wise, are 95 and 96.  Your television must be able to tune to one of these respective channels.  Some televisions can perform per-MHz tuning when receiving a signal that is not identical to the channel.  This feature is a great addition and will provide you with the best picture (in lieu of having a Japanese television).  Do NOT randomly swap out power supplies from these systems and their North American counterparts (where applicable, like the Famicom and the NES) - you may fry your system.
 
Consoles that utilize a
RF Connection
Magnavox Odyssey
PC-50X Family
Fairchild Channel F
RCA Studio II
1292  APVS Family
Atari VCS (2600)
Bally Astrocade
Magnavox Odyssey2
APF Imagination Machine
Bandai Super Vision 8000
Mattel Intellivision
Epoch Cassette Vision
VTech CreatiVision
Coleco ColecoVision
Atari 5200
Emerson Arcadia
Casio PV-1000
Gakken Compact Vision
Nichibutsu My Vision
Sega SG-1000
Nintendo Famicom \ NES
Epoch Super Cassette Vision
Tomy Pyuuta
Daewoo Zemmix
Sega Mark III\Master System
BBC Bridge Companion
Sharp Twin Famicom
RDI Halcyon
Atari 7800
Dina 2 in one (2-in-1)
Atari XEGS
PC Engine (model 1)
Sega Genesis Models 1\2
Neo Geo AES
Nintendo Super Fami \ SNES
Commodore CDTV
Memorex VIS
Amiga CD32
Panasonic 3DO
Nintendo 64 (optional)
Composite Connection
What is a Composite Connection?
A Composite connection delivers an analog signal to your television.   This connection consists of three cables - a dedicated video cable (Yellow) and Left\Right audio cables (White\Red).  Unlike RF Connections, Composite separates the video stream from the audio.  This produces a significant increase in picture clarity.

Connecting your Game Console
There were a few systems that offered a Composite connection using standard RCA cables.  We love these since it is a breeze (and cheap) to replace the AV cable if you misplace the original cords.  The majority though require a proprietary AV cord to connect your system.  Manufacturers tend to prefer this method to create an additional revenue stream when you have to replace your missing AV cable.  The other reason for this practice is to allow official video 'upgrades'.  An enhanced Component Cable may be offered to produce heightened picture clarity compared to the standard.

In the following diagrams, we included the method to convert your Composite Connection to RF in the event that you have a television that does not support this (rare).  Click the pictures to enlarge.



Later systems utilized the lack of resolution in SDTVs to actually soften/blur their images to produce a better picture.  Playing these systems (notably the SNES) on HDTVs will greatly amplify the imperfections that were meant to originally enhance the picture.  Another thing to consider is that certain HDTVs can exhibit a brief lag time - this is due to upscaling the image to the resolution of your set.  Some HDTVs come with a 'Game Mode' to basically turn off this feature, thus producing zero lag time.  With all of that being said, using a SDTV is preferred since these systems were designed for the 'small screen'.
Consoles that utilize a Composite Connection
Nintendo AV Famicom
Nintendo NES (1st run)
Daewoo Zemmix
RDI Halcyon
W of W Action Max
Atari XEGS
NEC PC Eng. Core Grafx I\II
NEC PC Engine Shuttle
NEC PC Engine SuperGrafx
NEC TurboGraphx-16
Sega Genesis  Models 1\2\3
Amstrad GX4000
Neo Geo AES
Nintendo Super Fami \ SNES
Philips CD-i
Commodore CDTV
FM Towns Marty
NEC Duo\Turbo Duo
Memorex VIS
Pioneer LaserActive
Victor WonderMega
JVC X'eye
Amiga CD32
Panasonic 3DO
Atari Jaguar
Bandai Playdia
Capcom CPS Changer
NEC PC-FX
SNK Neo Geo CD\CDZ
Sega Saturn
Bandai Pippin
Casio Loopy
Funtech Super A'Can
Sony PlayStation
Nintendo 64
Panasonic M2
Sega Dreamcast
NUON Technology
Nintendo GameCube
Sony PlayStation 2
Panasonic Q
Microsoft Xbox
Nintendo iQue
Sony PSX (DVR)
Xavix XaviXPORT
ZAPiT Game Wave
Microsoft Xbox 360
Nintendo Wii
Sony PlayStation 3
Nintendo Wii U
S-Video Connection
What is a S-Video Connection?
S-Video improves upon Composite by separating the color information (Chrominance) from the brightness (luminance).  This delivers greater color accuracy and sharper picture detail than delivers a standard Composite connection.  Audio is once again transmitted separately through standard RCA Phono plugs.

Connecting your Game Console
There were a few systems that offered S-Video output.  Many times these systems were also equipped with Composite output since S-Video was not universally embraced as a standard by television manufacturers.  We have provided various ways to convert the S-Video native signal, but please be aware that some signal loss may occur.  Also, converting to Component video will not upgrade the initial S-Video input feed.




Though the picture quality is greater than Composite, these systems are better experienced on SDTVs for the same reasons mentioned above.  Playing the classic systems in their big screen glory is not bad at all - your eyes quickly adjust to the initial jagged edges.  Overall, selecting the display device is purely driven by user preference.
 
Consoles that utilize a
S-Video Connection
RDI Halcyon
Sharp Famicom Titler
Dina 2-in-1
Commodore 64GS
Philips CD-i
Commodore CDTV
FM Towns Marty
Memorex VIS
Victor WonderMega
Amiga CD32
Panasonic 3DO
Atari Jaguar
Capcom CPS Changer
NEC PC-FX
SNK Neo Geo CD\CDZ
Sega Saturn (optional)
Bandai Pippin
Sony PlayStation
Nintendo 64
Panasonic M2
NUON Technology
Nintendo GameCube
Sony PlayStation 2
Panasonic Q
Microsoft Xbox (optional)
Sony PSX (DVR)
Microsoft Xbox 360
Nintendo Wii
Sony PlayStation 3
Tectoy Zeebo
EVO 2
Nintendo Wii U
VGA Connection
What is a VGA Connection?
VGA is an acronym for Video Graphics Array.  This connection transmits an analog video signal - the audio feed is handled separately (typically through standard RCA Phono cables).  What makes a VGA Connection desirable is the high resolution output.  This is mostly utilized when connecting a game console to a PC monitor (or other HD display device).

One of the drawbacks to VGA is that the signal may deteriorate when sending high resolution data over 20-30 feet.  To ensure a clear picture at greater distances, there is a VGA CAT5E Extender (these are pricey - $100 USD) or you can convert the signal to DVI.  DVI handles both analog and digital data streams, but you must ensure that your device allows for DVI-A Mode (analog).  Since VGA is an analog signal, this will not convert to the digital only format of HDMI.

Connecting your Game Console
These systems utilize two screws to connect to the respective display device.  VGA cables are never included with any of the systems, so you will have to purchase one separately.  The system list above only lists officially supported cables (if not included as a standard output).  There are many third party cables that allow many other systems to connect in this manner, but the results are varied.



Please note that PC ports come in all sorts of configurations - we just gave one example above to get you started.  If you are going to connect a system in this manner, definitely use a HD monitor for the best results.
 
Consoles that utilize a
VGA Connection
Philips CD-i (some models)
Commodore CDTV
Bandai Pippin
Panasonic M2
Sega Dreamcast (optional)
NUON Technology (some)
Sony PlayStation 2
Microsoft Xbox (optional)
Microsoft Xbox 360 (optional)
EVO Smart Console
EVO 2 DX
Component Connection
What is a Component Connection?
With a Component connection, the video signal is further separated into three channels - Luminance (brightness/white levels) and two Chrominance (color) feeds.  This in turn produces a much sharper image with increased color clarity and resolution.  This connection is capable of carrying full HD (high definition) signals.  Audio is once again transmitted separately through standard RCA Phono plugs.

Connecting your Game Console
These systems are a snap to connect to your HDTV, a little more involved (and pricey) to run through your SDTV if you don't have Component jacks.  You can convert the Component signal to RF, but cost wise it just doesn't make sense (dedicated RF Modulators are big money).  Likewise, up-converting Component to HDMI is possible but not realistic for most gamers.  You would need an ultra expensive active converter circuit to get the job done ($300-$1000 USD).



To truly experience these systems, definitely play them in all of their big screen glory!!  Even games that were not specifically designed for HDTVs will appear significantly better than on their SDTV counterparts.
 
Consoles that utilize a
Component Connection
NUON Technology
Nintendo GameCube (DOL-001)
Sony PlayStation 2 (option)
Microsoft Xbox (option)
Sony PSX (DVR)
Microsoft Xbox 360
Nintendo Wii
Sony PlayStation 3
Tectoy Zeebo
OnLive Game System
Nintendo Wii U
HDMI Connection
What is a HDMI Connection?
HDMI (high definition multimedia interface) is the industry standard for delivering digital audio and video signals.  HDMI is capable of carrying high definition, standard or enhanced video content and supports eight (8) channel digital audio.  HDMI is backwards compatible with DVI (digital video interface), another digital interface found on some HDTVs and many home computers.  The main difference between the two is that HDMI was designed to carry both video and audio content, while DVI typically just delivers the video signal.  HDMI also provides digital copy protection, termed HDCP (high-bandwidth digital copy protection).

Connecting your Game Console
Game systems that employ HDMI deliver extraordinary audio and video content to your HDTV. Since HDMI is designed to carry both the the digital audio and video signals, only one cable is required to connect the device to your television.  You can convert the digital HDMI signal to either Component or Composite, but this is extremely expensive to accomplish (digital vs. analog).  We have included examples of converting an HDMI signal to DVI and VGA, popular digital interfaces for PC monitors and laptops (also included on some televisions).

Another aspect that is typically included on these systems is a S/PDIF port. This allows you to send digital audio as a separate signal to your home theatre system. In most of these systems, you have to identify via the console's set-up menu the audio source (either HDMI or S/PDIF). The cable that provides this optical connection is called a TOSLINK.



HDMI switches can be rather expensive - expect to spend approximately $80 USD or more for the unit.  Also ensure that your switch is HDCP compliant.  There are 1st party converters that will convert your signal to VGA (for use with monitors).  These converters also separate your audio signal into standard RCA jacks, which is helpful if your Surround Sound system or PC does not have an Optical In port.
 
Consoles that utilize a
HDMI Connection
Microsoft Xbox 360
Sony PlayStation 3
EVO Smart Console
EVO 2 DX
OnLive Game System
Nintendo Wii U
Boxer8 OUYA
PlayJam GameStick
EnGeniux OTON
PlayStation 4
Microsoft Xbox One
Mad Catz M.O.J.O.
ZTE FunBox
Huawei Tron
Steam Machines
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