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The Video Game Console Library - Bandai Pippin ATMARK \ @WORLD

Bandai Pippin Bandai Pippin ATMARK \ @WORLD Bandai Pippin

  HANDS ON REVIEW by Marriott_Guy            DW FACTS by Dark Watcher

Page content, development and design by Marriott_Guy
Developer Manufacturer Release Date Country(s) Initial Price Model Number Game Releases Overall Rating
Apple Computer Bandai Digital Ent. 28-Mar-95 Japan, USA $599 USD MA-85412 22 7.5
Ratings Reviews Pictures\Video Specs Games\Emulation Models Clones Links
Ratings
Consoles are rated based upon the available technology at the time of its release.  Ratings based upon a 10 point scale (10 being excellent\very rare).
Console Design (appearance, functionality) 09
Console Durability (sturdy or frail and fragile) 08
Controllers (design, response, feel, use) 06
Graphics (graphical capability and presentation) 08
Audio (sound, music, speech, effects) 07
Media (game media format, design, durability) 09
Packaging (appeal, durability of packaging) 07
Game Library (quality, quantity of game library) 02
Innovations (technological industrial strides) 07
Gamer Value (good investment for the gamer?) 02
Collector Value (good collector investment?) 08
Games Rarity (general availability of games) 09
Console Rarity (general availability of a system) 06
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Reviews

DW FACTS
 
- by Dark Watcher

In the early 1990's, the price and interest in personal computers was not as it used to be. Many companies were converting their devices into so called video game consoles in order to capitalize on the industry. Apple also fell into this category. They took their second generation Power Macintosh, and slimmed it down to a console like device. They then began to license out the technology similar to what was being done by a company called 3DO. The first company to license the Apple Pippin technology was Japanese toy and anime publisher Bandai. "Pippin" technology made its debut in Japan in December 1995.

Originally Apple and Bandai had intended the Pippin to be a game system that would support other computer functions. Basically, this machine is a Macintosh computer at heart. With a PowerPC 603 RISC CPU, this machine had the potential to produce some amazing graphics and control that could have rivaled the Playstation had it been properly supported.

Bandai Pippin

While its true that Apple planned on marketing this system as a game machine, it was also going to support a large variety of educational software. The apparent failure of the 3DO scared Apple into rethinking this strategy. Apple and Bandai switched gears and decided that this system would be sold as an internet device. At this same time, the Internet was really taking off. Anyone who introduced a product without an internet spin on it would be largely ignored. So, Apple and Bandai re-spun the Pippin as an internet appliance that also played games.

That decision didn't work either, because, by the time the Pippin was ready to go, PC prices had dropped even more. The Pippin simply wasn't enough of a price break from a real computer, and the public wasn't ready to surf the web from their television sets. In a last ditch effort, almost unnoticed by everyone, the Pippin was marketed as a set-top-box. Basically, an all-in-one system that will get you online, do computing tasks, and play games.

Bandai failed to sell enough units to justify continuing support for the system. A planned merger in Jan 27,1997 to Sega sealed the consoles fate. Sega was marketing a similar product called Netlink with its Saturn. So Bandai ceased all Pippin support in favor of the Sega product. The merger failed, and the Pippin died.

The unit, produced in white for the Japanese market (Pippin ATMARK), and black for the U.S. market (Pippin @WORLD) made a silent disappearance from shelves. Less than 12,000 units were sold in the U.S., and it is believed that as few as 5,000 units were actually sold to consumers. Of those, only a fraction remain.

This system, due to its obvious rarity, has become a collectors "Holy Grail" of gaming console hardware. Even if you were lucky enough to buy one, the software is even more difficult to find. If you buy a system, it may remain on the shelf, unused for years, until you can locate any games for it. Since Bandai had a stake in the system, many of their character licenses were made into games. These games are obviously the rarest versions of the game available.

FACT: A Norwegian based company called Katz Media had intentions to market Pippin technology in France, Germany and the UK. The unit would have retailed from 400 to 550 British pounds. Bandai dropped support and killed off Pippin's chances in the UK.
 


 
HANDS ON REVIEW
  - by Marriott_Guy (29-Nov-07)


During the early 1990s, many developers flooded the video game console market with attempts at being home multimedia centers - all-in-one units capable of performing supplementary functions in addition to their primary gaming platform purpose. The consumer was treated, but at most times disappointed, with releases like the Philips CD-i, Memorex VIS, Pioneer LaserActive and the Panasonic 3DO.  In 1995, Apple Computer Inc. joined the foray by finishing the development of a system based on a scaled down version of their System 7 OS. Named the Pippin, Apple followed the 3DO Company's lead by licensing this technology to an outside manufacturer - Bandai Digital Entertainment. The Bandai Pippin ATMARK was released in Japan in 1995 and was marketed as the first modern hybrid console merging the power of a computer with the ease of a gaming station - as well as integrated network capabilities (hence the connotation in the name). Too bad that by the time of its release, the technological world had passed them by.

The Bandai Pippin was released to the public in three different models:

  o 1995 - Bandai Pippin ATMARK - Japan (white model)
  o 1995 - Bandai Pippin @WORLD- USA (black model)
  o 1996 - Bandai Pippin @WORLD - Japan (black model)

Bandai PippinBandai Pippin

Technologically, there are basically no differences between the three systems that I am aware of (I don't have the Japanese Black model version). All come equipped with the same features and user interface (buttons/ports/etc.). Since all three are the same machine, the console(s) will be referred to as the Bandai Pippin in the following paragraphs.

An attractive piece of hardware, the Bandai Pippin weighs in at a hefty 8 lbs and is sturdily built. The user-friendly control panel is featured on the top of this slightly curved console. One keyboard and two ADB (Apple Desktop Bus) controller ports are easily accessible on the front of the system. Being a gaming system that was trying to encompass characteristics of a MAC computer, network connectivity was supported right out of the box with the included 14.4k external modem. Further supporting this all-in-one theme, two serial ports (modem/printer), a PCI compatible expansion slot and a keyboard / writing tablet were standard on all units. The surprising fast 4x CD-ROM drive performed far better than the its competitors (the Sony Playstation, released the same year, only had a 2x Max drive).

The hard plastic chassis encompasses a mini-MAC under its hood. The PowerPC 603 RISC microprocessor ran at 66MHz and was supported by 6 MB of RAM memory (shared between the system and video output) and 128 KB of internal NVRAM. Both 8 bit and 16 bit video is supported and graphics are displayed 16.7M colors. Audio is delivered in full 16-bit stereo (44 kHz sampled output). At the time, the Bandai Pippin was technically a very powerful machine compared to the main competition at the time - 3DO, Philips CD-i and the Sony Playstation. The important question - How was all of this muscle and power put to use in game development? The answer - not very well.

The Bandai Pippin ran games using an abbreviated MAC System 7 OS (operating system), which was actually included on every compatible CD. Small updates to the core system files (stored in the NVRAM) were delivered and included on respective new title releases. Like the Sony Playstation, there is a boot sequence that performs an authentication process to validate CDs. Small, but efficient banana-styled wired game controllers feature an analog D-pad, 4 color-coded action buttons and a centrally located mouse-like roller. The Bandai Pippin combined Japan/USA library consists of approximately 22 titles - mostly games with a sprinkling of edutainment offerings. A couple of forgettable games were packaged with the hardware, along with a web browser application to allow internet website viewing on your television. This was a first for a video game console - WebTV type access and the possibility of online gaming. Having very few titles available at the time of its release coupled with the failed delivery of supporting existing MAC software was just one of many nails in the coffin for this console.

The Bandai Pippin, though technologically superior at the time, failed miserably on many levels. The first error was the positioning of this console within the market - a multimedia, mini-MAC, internet ready, gaming machine. Though the ambitious nature of their goals should be commended, the Apple R&D team on a whole should not. The general population was not yet ready to embrace this type of all-in-one unit. The internet, at that time, was not considered a 'utility' as it is today. As detailed earlier, lack of first\third party software support and compatibility was also an issue. Then there was the initial price tag - $599 USD (roughly $830 USD in 2007 dollars). This put the Bandai Pippin out of reach of the majority of the buying public. With the price of computers dropping due to rapid advances in technology, this all-in-one unit was quickly an out-dated piece of hardware when it was released. Going against the Sony Playstation (amongst others) did not help either. Only around 5,000 units were sold in the USA, though the system did fare just a bit better in Japan. In fact, more peripheral devices were manufactured (and since sold off for parts) than actual consoles produced.

Overall, the Bandai Pippin was a more powerful and technically capable machine in 1995 compared to the eventual juggernaut Sony Playstation - if it had competed as a pure gaming console. Poor market strategy and positioning, coupled with an attempt to drive an internet\computer hybrid console to a still technologically adolescent market was the primary downfall. The foundation and inspiration of online gaming and the network\internet realities we now see from the current generation of consoles (Microsoft Xbox 360, Sony Playstation 3 and the Nintendo Wii) can be attributed in part to the Bandai Pippin.

This console is recommended for console collectors only. Though produced in limited quantities, the Bandai Pippin is available through auction sites and private sellers. The original Japanese version (white) is not hard to locate but will still cost you about $200 USD CIB (complete in box) plus around $85 USD shipping from Japan. The same rates, surprising, apply for the Japanese Black versions of the ATMARK (some say that these are the unsold units from the USA that have been modified with Japanese labels). The US version, the Bandai @WORLD, will run you quite a few dollars and is the rarest. Expect to spend $300+ USD for a CIB unit, anywhere from $200+ USD for a bare system.
 

Pictures of the rare Pippin @WORLD USA model
(click pictures to enlarge)

Bandai Pippin @WORLD - Front

Bandai Pippin @WORLD - Back

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Pictures & Video

Various picture\video media for this console.  Click pictures to enlarge.

Bandai Pippin ATMARK - Front 1

Bandai Pippin ATMARK - Front 1

Bandai Pippin ATMARK - Front 2

Bandai Pippin ATMARK - Front 2
Bandai Pippin ATMARK - Top

Bandai Pippin ATMARK - Top
Bandai Pippin ATMARK - CD Control Panel

Bandai Pippin ATMARK - CD Control Panel
Bandai Pippin ATMARK - Back

Bandai Pippin ATMARK - Back
Bandai Pippin ATMARK - Facing

Bandai Pippin ATMARK - Facing
Video Footage of the Startup Software


Video courtesy of jmdunlop.
Original Promo Video - Part 1


Video courtesy of Grooveraider.
Original Promo Video - Part 2


Video courtesy of Grooveraider.
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Specs

For the hardware enthusiasts out there - all the detail you\we love.

 Processor Type  Processor Speed  Other Processor Information RAM \ Video RAM
PowerPC 603 RISC Microprocessor 66 MHz 8 KB data cache 6 MB (Shared)

Screen Resolution

Color Palette

Polygons \ Sprites

Audio
640 x 480 16.7M colors Unknown Stereo 16 bit 44 kHz sampled

Media Format

Media Capacity

Games Released

Other Supported Formats

CD-ROM (4X SCSI drive) 700 MB 22 Confirmed CD-ROM, Audio CD, 1.44 Floppy

Internal Storage

External\Removable Storage

Game Controllers

Other Game \ Peripheral Devices

128KB flash ROM Memory expansion cards (2/4/8 MB) Enhanced control pad
with imbedded trackball
Keyboard, mouse, 1.44 MB floppy drive, 28.8k modem
Controller Ports Network Ports

Other Ports

Audio \ Video

Two (2) 28.8k modem port (GeoPort ready) Printer serial port (1), ADB ports (2),
PCI expansion slot
VGA, S-Video, Composite (NTSC\PAL)

Power Supply

Other Outputs

 Other Details \ Notes

Standard 110w built-in power supply None  
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Games & Emulation

Games screen shots and\videos released for this system.

Pegasus Prime Game Video Footage


Video courtesy of thecybercat.
Apple/Bandai Pippin TV Works


Video courtesy of jmdunlop.
Dragon Ball - Anime Designer


Video courtesy of krakoukass29.
Third Party Emulators
Program Website Description

Pippin was essentially a Macintosh computer in console clothing. The software should be playable on Mac
(or using a Mac to PC Virtua PC emulator. We have not come across an actual Pippin emulator yet.

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Modelss

Additional authorized releases for this console. 


Bandai Pippin ATMARK

Released : 1995
Manufacturer: Bandai Digital Ent.




Original white model version

 


Bandai Pippin @WORLD

Released : 1995
Manufacturer: Bandai Digital Ent.



Black model USA release (15-Dec-95) is identical to the ATMARK with the exception of the black color.  Unsold @WORLD models were repackaged and sold in Japan.

Pippin KMP 2000
Released : 1997
Manufacturer: Katz Media

Bandai Pippin

European company who bought the Pippin license
to release the console in Europe.  Proto types were
made, but it is unclear if the console was ever
publicly released to the public.

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Clones

Non-licensed releases (clones).

No clones were released for this system.
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Links

Highly recommended additional sites\resources for this system.

Name Website Description
Hacking the Pippin http://www.vintagemacworld.com/pip1.html  
MACGEEK http://www.macgeek.org/museum/pippin/ Bandai Pippin Museum & Archive
Good Deal Games http://www.gooddealgames.com/.../RL_Pippin.html Pippin Software List
ASSEMbler Games http://assembler.roarvgm.com/.../bandai_pippin.html Bandai Pippin Archive
Japan-Games.com http://www.japan-games.com/.../Pippin_Software/ Bandai Pippin Archive of more pictures
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