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In the early 1990's, the price and interest in personal computers was not as it used to be. Many companies were converting their devices into so called video game consoles in order to capitalize on the industry. Apple also fell into this category. They took their second generation Power Macintosh, and slimmed it down to a console like device. They then began to license out the technology similar to what was being done by a company called 3DO. The first company to license the Apple Pippin technology was Japanese toy and anime publisher Bandai. "Pippin" technology made its debut in Japan in December 1995. Originally Apple and Bandai had intended the Pippin to be a game system that would support other computer functions. Basically, this machine is a Macintosh computer at heart. With a PowerPC 603 RISC CPU, this machine had the potential to produce some amazing graphics and control that could have rivaled the Playstation had it been properly supported.
While its true that Apple planned on marketing this system as a game machine, it was also going to support a large variety of educational software. The apparent failure of the 3DO scared Apple into rethinking this strategy. Apple and Bandai switched gears and decided that this system would be sold as an internet device. At this same time, the Internet was really taking off. Anyone who introduced a product without an internet spin on it would be largely ignored. So, Apple and Bandai re-spun the Pippin as an internet appliance that also played games. That decision didn't work either, because, by the time the Pippin was ready to go, PC prices had dropped even more. The Pippin simply wasn't enough of a price break from a real computer, and the public wasn't ready to surf the web from their television sets. In a last ditch effort, almost unnoticed by everyone, the Pippin was marketed as a set-top-box. Basically, an all-in-one system that will get you online, do computing tasks, and play games. Bandai failed to sell enough units to justify continuing support for the system. A planned merger in Jan 27,1997 to Sega sealed the consoles fate. Sega was marketing a similar product called Netlink with its Saturn. So Bandai ceased all Pippin support in favor of the Sega product. The merger failed, and the Pippin died. The unit, produced in white for the Japanese market (Pippin ATMARK), and black for the U.S. market (Pippin @WORLD) made a silent disappearance from shelves. Less than 12,000 units were sold in the U.S., and it is believed that as few as 5,000 units were actually sold to consumers. Of those, only a fraction remain. This system, due to its obvious rarity, has become a collectors "Holy Grail" of gaming console hardware. Even if you were lucky enough to buy one, the software is even more difficult to find. If you buy a system, it may remain on the shelf, unused for years, until you can locate any games for it. Since Bandai had a stake in the system, many of their character licenses were made into games. These games are obviously the rarest versions of the game available.
FACT: A Norwegian based company
called Katz Media had intentions to market Pippin
technology in France, Germany and the UK. The unit would have retailed
from 400 to 550 British pounds. Bandai dropped support and killed
off
Pippin's chances in the UK. |
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The
Bandai Pippin was released to the public in three different models:
Technologically, there are basically no differences between the three systems that I am aware of (I don't have the Japanese Black model version). All come equipped with the same features and user interface (buttons/ports/etc.). Since all three are the same machine, the console(s) will be referred to as the Bandai Pippin in the following paragraphs. An attractive piece of hardware, the Bandai Pippin weighs in at a hefty 8 lbs and is sturdily built. The user-friendly control panel is featured on the top of this slightly curved console. One keyboard and two ADB (Apple Desktop Bus) controller ports are easily accessible on the front of the system. Being a gaming system that was trying to encompass characteristics of a MAC computer, network connectivity was supported right out of the box with the included 14.4k external modem. Further supporting this all-in-one theme, two serial ports (modem/printer), a PCI compatible expansion slot and a keyboard / writing tablet were standard on all units. The surprising fast 4x CD-ROM drive performed far better than the its competitors (the Sony Playstation, released the same year, only had a 2x Max drive).
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The hard plastic chassis encompasses a mini-MAC under its hood.
The PowerPC 603 RISC microprocessor ran at 66MHz and was supported by 6
MB of RAM memory (shared between the system and video output) and 128 KB
of internal NVRAM. Both 8 bit and 16 bit video is supported and graphics
are displayed 16.7M colors. Audio is delivered in full 16-bit stereo (44
kHz sampled output). At the time, the Bandai Pippin was
technically a very powerful machine compared to the main competition at
the time -
3DO, Philips CD-i and the Sony Playstation. The
important question - How was all of this muscle and power put to use in
game development? The answer - not very well. |
Pictures of the rare Pippin @WORLD USA
model (click pictures to enlarge)
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| Pictures & Video | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Various picture\video media for this console. Click pictures to enlarge. |
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Bandai Pippin ATMARK - Front 2
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Bandai Pippin ATMARK - Top
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Bandai Pippin ATMARK - CD Control Panel
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Bandai Pippin ATMARK - Back
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Bandai Pippin ATMARK - Facing
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Video Footage of the Startup Software Video courtesy of jmdunlop. |
Original Promo Video - Part 1 Video courtesy of Grooveraider. |
Original Promo Video - Part 2 Video courtesy of Grooveraider. |
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| Specs | ||||||||||||||||||||||||||||||||||||||||||||||||||
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For the hardware enthusiasts out there - all the detail you\we love. |
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| Games & Emulation | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Games screen shots and\videos released for this system. |
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Pegasus Prime Game Video Footage Video courtesy of thecybercat. |
Apple/Bandai Pippin TV Works Video courtesy of jmdunlop. |
Dragon Ball - Anime Designer Video courtesy of krakoukass29. |
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Additional authorized releases for this console. |
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Bandai Pippin ATMARK Released : 1995 Manufacturer: Bandai Digital Ent. ![]() Original white model version
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Bandai Pippin @WORLD Released : 1995 Manufacturer: Bandai Digital Ent. ![]() Black model USA release (15-Dec-95) is identical to the ATMARK with the exception of the black color. Unsold @WORLD models were repackaged and sold in Japan. |
Pippin KMP 2000 Released : 1997 Manufacturer: Katz Media
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Non-licensed releases (clones). |
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| Links | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Highly recommended additional sites\resources for this system. |
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visitors since 01-Apr-2008 |
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