Console Model Number Decoder

Every console carries a model code on its regulatory sticker, and that code tells a story: which hardware revision it is, when it was built, what changed inside, and which known faults to watch for. Type a code like CUH-1216A or AGS-101 into the decoder — a code that is not listed individually resolves to its series — or browse the full revision tables for each console family below.

Sony PlayStation — every model number

Model number Revision Years What changed Known issues
SCPH-1000 Japan-only, no region digit PS1 launch (Japan) 1994 Only PS1 model with an S-Video output port; PU-7 motherboard, 3 potentiometers, 7-pin PSU Laser-sled/gear wear over time leads to disc-read failures; Early units prone to overheating
SCPH-1001 1 = US/Canada PS1 launch (North America) 1995 US launch SKU; S-Video port removed vs SCPH-1000; Late-1995 production fixed a dynamic-lighting rendering bug Same laser-sled wear issue as SCPH-1000
SCPH-1002 2 = PAL (Europe/Australia) PS1 launch (Europe/Australia) 1995 PAL launch SKU with a redesigned menu Same early laser/disc-read wear issue as other 1000-series units
SCPH-3000 Japan-only PS1 revised motherboard (Japan) 1995 PU-8 motherboard revision
SCPH-3500 Japan-only PS1 revised motherboard (Japan) 1995 PU-8 motherboard, same generation as SCPH-3000
SCPH-5000 Japan-only PS1 Rev. C (Japan) 1997 Price-reduced revision
SCPH-5003 3 = Asia PS1 Rev. C (Asia) 1997 Asia-only SKU, adds Video CD playback
SCPH-5500 Japan-only PS1 (Japan) 1997 Disc-drive assembly repositioned away from the PSU; Digital servo for focus/tracking, PU-18 board; Smaller form factor, 5-pin PSU
SCPH-5501 1 = US/Canada PS1 (North America) 1997 Same PU-18 generation as SCPH-5500
SCPH-5502 2 = PAL PS1 (Europe) 1997-1998 Same PU-18 generation as SCPH-5500
SCPH-5503 3 = Asia PS1 (Asia) 1997-1998 Same PU-18 generation as SCPH-5500
SCPH-7000 Japan-only PS1 (Japan) 1998 DualShock controller now bundled as standard; Adds a Sound Scope audio visualizer
SCPH-7001 1 = US/Canada PS1 (North America) 1998 Same generation as SCPH-7000
SCPH-7002 2 = PAL PS1 (Europe) 1998 Same generation as SCPH-7000
SCPH-7003 3 = Asia PS1 (Asia) 1998 Same generation as SCPH-7000
SCPH-7500 Japan-only PS1 (Japan) 1998-1999 Metal-beam CD-drive mechanism replaces plastic; Reduced memory-chip count, PU-20 board with a combined CD-controller chip
SCPH-7501 1 = US/Canada PS1 (North America) 1998-1999 Same generation as SCPH-7500
SCPH-7502 2 = PAL PS1 (Europe) 1998-1999 Same generation as SCPH-7500
SCPH-7503 3 = Asia PS1 (Asia) 1998-1999 Same generation as SCPH-7500
SCPH-9000 Japan-only PS1 final revision (Japan) 1999-2000 Parallel port removed; Motherboard shrunk further; PU-22/PU-23 boards integrate SPU/audio/SCEx protection into a single chip No parallel port, so it can't use earlier Link Cable peripherals that required it
SCPH-9001 1 = US/Canada PS1 final revision (North America) 1999-2000 Same generation as SCPH-9000
SCPH-9002 2 = PAL PS1 final revision (Europe) 1999-2000 Same generation as SCPH-9000
SCPH-9003 3 = Asia PS1 final revision (Asia) 1999-2000 Same generation as SCPH-9000
SCPH-100 Japan-only PSone (Japan) 2000 Redesigned, much smaller unit (~38mm vs 45mm case height); External 7.5V DC power brick, PM-41 motherboard; Serial port removed
SCPH-101 1 = US/Canada PSone (North America) 2000 Same PM-41 generation as SCPH-100
SCPH-102 2 = PAL PSone (Europe) 2000 Same PM-41 generation as SCPH-100
SCPH-103 3 = Asia PSone (Asia) 2000 Same PM-41 generation as SCPH-100

Sony PlayStation 2 — every model number

Model number Revision Years What changed Known issues
SCPH-10000 Japan-only PS2 launch (Japan) 2000 GH-001 board, 8.5V PSU input; No built-in DVD playback (required a memory-card unlock disc)
SCPH-15000 Japan-only PS2 (Japan) 2000-2001 GH-003 board
SCPH-18000 Japan-only PS2 (Japan) 2001 GH-008 board — first Japanese model with built-in DVD playback
SCPH-30000 Japan-only PS2 worldwide launch generation (Japan) 2000-2001 Switched to a 12V power supply; GH-004 through GH-016 board revisions across the run
SCPH-30001 1 = US/Canada PS2 worldwide launch generation (North America) 2000-2002 Widely reported 'Disc Read Error' failures from laser/lens wear on early units
SCPH-30002 2 = PAL PS2 worldwide launch generation (Europe) 2000-2002
SCPH-30003 3 = Asia PS2 worldwide launch generation (Asia) 2000-2002
SCPH-35000GT Japan-only PS2 GT bundle (Japan) 2001
SCPH-35001GT 1 = US/Canada PS2 GT bundle (North America) 2001
SCPH-35003GT 3 = Asia PS2 GT bundle (Asia) 2001
SCPH-35004GT 4 = regional variant PS2 GT bundle (regional variant) 2001
SCPH-37000 Japan-only PS2 2002 GH-017 board revision
SCPH-39000 Japan-only PS2 (Japan) 2002-2003 GH-018 through GH-022 boards; GH-022 is the last retail board with an iLink/FireWire port
SCPH-39001 1 = US/Canada PS2 (North America) 2002-2003
SCPH-39002 2 = PAL PS2 (Europe) 2002-2003
SCPH-39003 3 = Asia PS2 (Asia) 2002-2003
SCPH-39004 4 = regional variant PS2 (regional variant) 2002-2003
SCPH-50000 Japan-only PS2 (Japan) 2003-2005 GH-023 'Dragon' MechaCon board removes the iLink port; GH-026 merges SPU2 and DEV9C into a single chip iLink/FireWire port removed from this revision onward
SCPH-50001 1 = US/Canada PS2 (North America) 2003-2005
SCPH-55000 Japan-only PS2 (Japan) 2004-2005 Same generation as SCPH-50000
SCPH-55005 5 = regional variant PS2 (North America) 2004-2005
SCPH-70000 01 = North America PS2 Slim launch (North America) 2004 First 'Slim' PS2 chassis; GH-032/GH-035 boards; Built-in Ethernet, external power brick, expansion bay removed Incompatible with HDD-requiring titles (e.g. Final Fantasy XI); Some Aug-Dec 2004 AC adapters overheated and were recalled
SCPH-70002 02 = Australia PS2 Slim (Australia) 2004
SCPH-70003 03 = Asia PS2 Slim (Asia) 2004
SCPH-70006 06 = Hong Kong/Singapore PS2 Slim (Hong Kong/Singapore) 2004
SCPH-75000 PS2 Slim 2005-2006 GH-036/037/040/041 boards; PPC405-based IOP with external 4MB DDR-SDRAM Some PS1 backward-compatibility regressions reported due to a different laser lens
SCPH-75001 1 = US/Canada PS2 Slim (North America) 2005-2006
SCPH-77000 PS2 Slim 2006 GH-051/052 boards; EE and GS fully integrated into a single ASIC
SCPH-77001 1 = US/Canada PS2 Slim (North America) 2006
SCPH-79000 PS2 Slim 2007 GH-061/062 boards; weight cut from 900g to 600g; AC adapter reduced from 350g to 250g
SCPH-79001 1 = US/Canada PS2 Slim (North America) 2007
SCPH-90000 PS2 Slim (final revision) 2007-2013 GH-070/071/072 boards; internal PSU reintroduced (weight rose to 720g); Final board (GH-072) ran through 2013 and was also used in a Sony BRAVIA TV with a built-in PS2 Slim line was criticized for overheating due to the lack of a built-in fan on earlier Slim revisions
SCPH-90001 1 = US/Canada PS2 Slim (final revision, North America) 2007-2013

Sony PlayStation 3 — every model number

Model number Revision Years What changed Known issues
CECHA01 PS3 'Fat' 60GB 2006 Launch model Yellow Light of Death (YLOD) — solder/BGA failures typically 18-24 months after purchase
CECHB01 PS3 'Fat' 20GB 2006 Launch model, smaller HDD
CECHC01 PS3 'Fat' 60GB 2007 PS2 support downgraded to partial software emulation only
CECHE01 PS3 'Fat' 80GB 2007 Software-emulation PS2 support (same tier as CECHC)
CECHG01 PS3 'Fat' 40GB 2007 No PS2 support at all
CECHH01 PS3 'Fat' 40GB 2007 No PS2 support
CECHJ01 PS3 'Fat' 40GB 2008 No PS2 support
CECHK01 PS3 'Fat' 80GB 2008 No PS2 support
CECHL01 PS3 'Fat' 80GB 2008 No PS2 support
CECHM01 PS3 'Fat' 80GB 2008 No PS2 support
CECHP01 PS3 'Fat' 160GB 2008 No PS2 support
CECHQ01 PS3 'Fat' 160GB 2009 No PS2 support
CECH-2000 PS3 Slim 2009 Smaller ~10cm cooling fan, significantly slimmer/lighter than the Fat models; Software-only PS2 emulation, limited compatibility
CECH-2100 PS3 Slim 2010 120GB/250GB storage options
CECH-2500 PS3 Slim 2010-2011 Revised Blu-ray drive components; daughterboard controller folded into the main board
CECH-3000 PS3 Slim 2011-2012 Optical-drive LED and Wi-Fi activity light removed
CECH-4000 PS3 Super Slim 2012 Top-loading disc drive replaces the slot-loading drive; ~20% smaller and ~25% lighter than the Slim
CECH-4200 PS3 Super Slim 2013 Die-shrunk 28nm RSX GPU
CECH-4300 PS3 Super Slim (final revision) 2014 Final PS3 hardware revision

Sony PlayStation 4 — every model number

Model number Revision Years What changed Known issues
CUH-1000A Region encoded in the digits before the letter suffix; 00 = Japan PS4 launch, original 'Fat' (Japan) Feb 2014 SAA-001 board, 500GB HDD, 8-core Jaguar CPU @1.6GHz, 18 CU GPU 'Blue Light of Death' (BLOD) affected some early CUH-1000/1001-generation units — Sony-acknowledged ~0.4% failure rate from APU solder-ball or RAM issues
CUH-1115A 15 = US/Canada PS4 'B-chassis' 2014-2015 SAB-001 board
CUH-1116B 16 = Europe/Middle East/Africa PS4 'B-chassis', 1TB variant 2015 1TB storage variant
CUH-1200A PS4 'C-chassis' Jun 2015 SAC-001 board
CUH-1216A 16 = Europe PS4 'C-chassis' 2015-2016
CUH-2000A 00 = Japan PS4 Slim (Japan) Sept 2016 40% smaller than the original 'Fat' PS4, matte finish; USB 3.1, Bluetooth 4.0, 5GHz Wi-Fi added; Optical audio port removed; SAD-001 board
CUH-2015B 15 = US/Canada PS4 Slim, 1TB 2017
CUH-2016A 16 = Europe/Middle East/Africa PS4 Slim 2016-2017
CUH-7000 PS4 Pro Nov 2016 NVA-001 board; 8-core CPU @2.13GHz, 36 CU GPU (4.2 TFLOPS), 4K output support
CUH-7100 PS4 Pro 2017 Quieter fan revision
CUH-7200 PS4 Pro (final revision) 2018 Revised acoustics and power supply

Sony PlayStation 5 — every model number

Model number Revision Years What changed Known issues
CFI-1000A Region encoded in trailing digits; e.g. 15=US/Canada/Mexico, 16=Europe, 00=Japan PS5 launch, disc edition Nov 2020 1st chassis revision
CFI-1000B PS5 launch, digital edition Nov 2020 1st chassis revision, no disc drive
CFI-1100A PS5, 2nd chassis, disc edition 2021 Smaller heatsink, no screwdriver needed for the stand, lighter (3.9kg disc / 3.6kg digital)
CFI-1200A PS5, 3rd chassis, disc edition 2022 Die-shrunk SoC, lower power draw, new heatsink design
CFI-2000A PS5 Slim, disc edition Nov 2023 Smaller redesigned chassis, front USB-C port (USB2.0 speed only), 1TB SSD
CFI-2000B PS5 Slim, digital edition Nov 2023 Same Slim redesign, no disc drive
CFI-7000 PS5 Pro Nov 2024 No disc drive on the base SKU (external drive sold separately), 2TB SSD, Wi-Fi 7

Sony PlayStation Portable — every model number

Model number Revision Years What changed Known issues
PSP-1000 PSP 'Fat' (original) Dec 2004 (JP) / Mar 2005 (NA) / Sept 2005 (PAL) 32MB RAM, 1800mAh battery, IrDA port Poor D-pad responsiveness widely reported; UMD drive drained battery quickly and had slow load speeds
PSP-2000 PSP Slim & Lite Aug-Sept 2007 RAM doubled to 64MB; Thickness cut ~20%, weight cut ~30% vs PSP-1000; USB charging added, IrDA removed, video-out added
PSP-3000 PSP Brite Oct 2008 Improved LCD (better color range, 5x contrast), microphone added, component/composite video out Screen exhibited motion interlacing artifacts Sony confirmed it would not fix
PSP-N1000 PSP Go Oct 2009 43% lighter and 56% smaller, 3.8in screen, slide-out controls, Bluetooth added; No UMD drive; 16GB internal storage
PSP-E1000 PSP Street (budget) Oct 2011 Reduced bill-of-materials, no Wi-Fi, mono speaker, no microphone, physical brightness buttons removed

Sony PlayStation Vita — every model number

Model number Revision Years What changed Known issues
PCH-1001 01 = US/Canada PS Vita, Wi-Fi (US/Canada) Feb 2012 5in OLED touchscreen, quad-core Cortex-A9, 512MB RAM, no internal storage (requires proprietary memory cards)
PCH-1004 04 = Europe PS Vita, Wi-Fi (Europe) Feb 2012
PCH-1101 01 = US/Canada PS Vita, 3G+Wi-Fi (US/Canada) 2012
PCH-1104 04 = Europe PS Vita, 3G+Wi-Fi (Europe) 2012
PCH-2001 01 = US/Canada PS Vita Slim, Wi-Fi (US/Canada) Feb 2014 20% thinner, 15% lighter than the original Vita; OLED replaced with LCD, +1hr battery life, 1GB internal storage, micro-USB charging
PCH-2004 04 = Europe PS Vita Slim, Wi-Fi (Europe) Feb 2014
PCH-2006 06 = Hong Kong/Singapore PS Vita Slim, Wi-Fi (Hong Kong/Singapore) 2014

Microsoft Xbox — every model number

Model number Revision Years What changed Known issues
Version 1.0 Original Xbox, board A38727-009 Jan 2001 - Oct 2002 Conexant video encoder; 1MB TSOP BIOS chip; USB controller daughterboard (a unique visual identifier); Dedicated GPU cooling fan Leaky clock capacitor, common to all pre-1.6 boards; Thomson DVD-ROM drives prone to laser failure
Version 1.1 Original Xbox, board A38727-009 Aug 2002 - Jan 2003 USB daughterboard removed, controllers wired directly; Single larger heatsink, no fan; MCPX chip revised 1.0 to 1.1 Same clock-capacitor leak risk as v1.0
Version 1.2 Original Xbox, board A38727-012 ('Xblade') Dec 2002 - Mar 2003 New PCB; 2-row 20-pin PSU connector replaces the earlier 1-row connector; BIOS TSOP shrunk to 256KB; XGPU revised to XGPU-S Clock-capacitor leak risk continues
Version 1.3 Original Xbox, board A38727-012 Mar - Aug 2003 Visually near-identical to v1.2; LFRAME trace disconnected from LPC pin 3, which hindered early modchips Clock-capacitor leak risk continues
Version 1.4 Original Xbox, board A38727-012 Aug 2003 - Apr 2004 Video encoder changed from Conexant to Focus Listed among the worst offenders for leaky Nichicon power-rail capacitors near the PSU connector, causing video glitches or a total no-boot
Version 1.6 Original Xbox, board X01063-121 ('Tuscany') Mar/Jun 2004 onward TSOP BIOS chip removed entirely — BIOS/SMC moved onto a custom 'Xyclops' chip; New Xcalibur video encoder; RAM upgrade pads removed Clock caps are less prone to leaking, but if they do fail the console won't boot at all (earlier boards still boot with a failed cap); Xcalibur encoder bug causes some games to render incorrectly in 480p
Version 1.6b Original Xbox, board X01063-121 Sept 2004 - Aug 2005 Identical PCB to v1.6 but with Hynix-brand RAM chips instead of Samsung, different RAM timings Same 480p Xcalibur-encoder bug and no-boot-on-capacitor-failure risk as v1.6

Microsoft Xbox 360 — every model number

Model number Revision Years What changed Known issues
Xenon Xbox 360 launch chassis, board X803600 2005-2006 90nm CPU, 90nm GPU, 90nm eDRAM chip; No HDMI — AV connector only Leaky capacitors and unreliable GPU flip-chip solder bumps are the root cause of most Red Ring of Death (RROD) failures
Zephyr Xbox 360, boards X810385/X810387 late 2006 - mid 2007 Still a 90nm CPU; HDMI output added; Encoder and clock generator merged into a new 'HANA' chip Same RROD risk profile as Xenon, improving across the A/B/C sub-revisions
Falcon Xbox 360, board X812320 late 2007 - 2008 First 65nm CPU ('Loki'); Cheaper 2-phase power delivery; Mid-to-late 2008 units gained a more reliable GPU with high-Tg underfill Early Falcon units (pre-June 2008 GPU fix) were still RROD-prone; later units much improved
Jasper Xbox 360, board X815842 late 2008 onward First to shrink the GPU to 65nm ('Zeus'), matching the CPU's process node; New south bridge supports 256MB/512MB NAND storage Mostly reliable; some leaky 16V 1500uF capacitors reported
Tonasket Xbox 360 ('Jasper Kronos'), board X820379 late 2009 onward Minor PCB revision of Jasper; all units use the 65nm 'Kronos' GPU
Trinity Xbox 360 S 'Slim' launch chassis, board X850590 2010 CPU and GPU merged onto a single 45nm die; 4GB retail SKUs added an internal memory unit
Corona Xbox 360 S, board X857330 2011 onward Simplified Trinity design; new south bridge integrates Ethernet PHY and HANA, supports on-board 4GB NAND
Waitsburg Xbox 360 S, board X862605 2012 onward CPU_POST test traces removed; 4GB versions use BGA eMMC instead of TSOP NAND eMMC storage can be unreliable per repair-community reports
Stingray Xbox 360 E launch chassis, board X854326 2013 Single-barrel power connector, reduced rear I/O; Tilt-detection and front-chime components removed
Winchester Xbox 360 E, board X879957 late 2014 onward Revised 'Oban' chip integrates the eDRAM into the main die, process shrunk to 32nm; Patches the Reset Glitch Hack (RGH) exploit

Microsoft Xbox One — every model number

Model number Revision Years What changed Known issues
Model 1540 Xbox One (original, 'Durango') Nov 2013 Slot-loading Blu-ray drive, external dual-barrel power supply; HDMI 1.4 in/out, Kinect port, Gigabit Ethernet Slowest, bulkiest and least power-efficient of the Xbox One family
Model 1681 Xbox One S ('Edmonton') 2016-2020 'Slimline' redesign; internal power supply (external brick removed); Kinect port removed (adapter needed); HDMI upgraded to 2.0 (adds HDR), Wi-Fi upgraded to 802.11ac; SoC die-shrunk from 28nm to 16nm
Model 1787 Xbox One X ('Scorpio') 2017-2020 12GB GDDR5 memory (vs 8GB DDR3 on the 1540/1681); Significantly more CPU/GPU power; optional solid-state hybrid drive on the 2TB SKU

Microsoft Xbox Series X/S — every model number

Model number Revision Years What changed Known issues
Model 1882 Xbox Series X 2020 - present 8-core Zen 2 CPU, RDNA 2 GPU (~12 TFLOPS), 1TB NVMe SSD; Disc drive included
Model 1883 Xbox Series S 2020 - present Same CPU architecture as Series X at lower GPU clocks (~4 TFLOPS), 512GB NVMe SSD; Digital-only, no disc drive

Nintendo Entertainment System — every model number

Model number Revision Years What changed Known issues
NES-001 NES (front-loader, original) 1985 (test) / 1986 (wide US launch) Front-loading ZIF cartridge slot, VCS-style two-tone gray design ZIF connector pins wear from repeated cartridge insertion, causing the classic 'blinking red light' failure to boot
NES-101 NES 'Top Loader' Oct 1993 Top-loading cartridge slot fixes the ZIF reliability problem; Omits the 10NES lockout chip AV-output only — no coaxial RF output option

Super Nintendo Entertainment System — every model number

Model number Revision Years What changed Known issues
SNS-001 Super NES (North America) 1991-1997 Multi-chip design; boxy North American case with purple sliders Early units prone to graphics glitches and controller-read faults from board degradation
SNS-101 Super NES Jr. ('New-Style SNES') Oct 1997 Consolidated single-chip design, smaller form factor, eject button removed Loses the bottom expansion port, so it's incompatible with the Satellaview add-on
SHVC-001 Super Famicom (Japan) 1990-1997
SHVC-101 Super Famicom Jr. (Japan) 1998

Nintendo 64 — every model number

Model number Revision Years What changed Known issues
NUS-001 Nintendo 64 Jun 1996 (JP) / Sept 1996 (NA) / Mar 1997 (EU/AU) Original release, no prior hardware revision

Nintendo GameCube — every model number

Model number Revision Years What changed Known issues
DOL-001 GameCube (original) 2001 - early 2004 Digital AV output on early production units, component/D-terminal/optical audio support; 46W AC adapter, Serial Port 2 present on early units
DOL-101 GameCube (cost-reduced revision) May 2004 onward Digital AV-out port removed entirely; Serial Port 2 removed; 48W AC adapter Loses the digital-video output option some users relied on for higher-quality capture

Nintendo Wii — every model number

Model number Revision Years What changed Known issues
RVL-001 Wii (original) Nov 2006 (NA) / Dec 2006 (other regions) GameCube controller ports and memory-card slots included; full GameCube backward compatibility Disc-drive laser wear over years is a common failure mode
RVL-101 Wii Family Edition Oct 2011 (NA) / Nov 2011 (EU) GameCube controller ports and memory-card slots removed; Horizontal-only orientation, no stand No GameCube compatibility; retains Wi-Fi/online and SD-card support
RVL-201 Wii Mini Dec 2012 (Canada) / 2013 (EU/NA) Top-loading disc drive; no GameCube support (inherited from RVL-101) Online/Wi-Fi functionality removed entirely; SD card slot removed, only a single USB port

Nintendo Wii U — every model number

Model number Revision Years What changed Known issues
WUP-001 Trailing region code in parentheses: (01)=Japan, (02)=North America, (03)=Europe, (04)=Australia Wii U Basic (8GB, white) Nov 2012 Base 8GB storage set GamePad battery life is short, roughly 3-5 hours
WUP-101 Same (01)/(02)/(03)/(04) region-code convention as WUP-001 Wii U Deluxe/Premium (32GB, black) Nov 2012 32GB storage, 4x the Basic set; Includes a console stand and GamePad stand/charger Same short GamePad battery life as WUP-001

Nintendo Switch — every model number

Model number Revision Years What changed Known issues
HAC-001 Nintendo Switch (original) Mar 2017 Original hardware revision Unpatched Tegra X1 bootROM vulnerable to the 'Fusee Gelee' USB RCM exploit — a permanent hardware flaw, unfixable via software update; Battery life 2.5-6.5 hours
HAC-001(-01) Nintendo Switch 'V2' Aug/Sept 2019 Tegra X1+ SoC, more power-efficient Fusee Gelee bootROM exploit patched at the hardware level
HDH-001 Nintendo Switch Lite Sept 2019 Handheld-only, no dock/TV output, integrated non-detachable controls, 5.5in screen Battery life 3-7 hours; Uses the same analog-stick hardware as Joy-Cons, carrying the same drift risk
HEG-001 Nintendo Switch OLED Oct 2021 7in OLED screen (up from 6.2in LCD), 64GB storage (up from 32GB); Enhanced dock with wired Ethernet port, improved kickstand Joy-Con drift not fixed — Nintendo confirmed the OLED model uses functionally identical Joy-Con hardware

Nintendo Game Boy — every model number

Model number Revision Years What changed Known issues
DMG-01 Game Boy (original) Apr 1989 (JP) / Jul 1989 (NA) / 1990 (EU) Original release No backlight; STN monochrome/green-tinted screen hard to see in low light
MGB-001 Game Boy Pocket Jul 1996 (JP) / Sept 1996 (NA) Smaller and lighter (125g vs 220g), 2xAAA batteries instead of 4xAA; True black-and-white FSTN screen Initial production units lacked a power LED, restored in 1997 after criticism
CGB-001 Game Boy Color Oct 1998 (JP) / Nov 1998 (NA/EU) Color TFT screen, 4x RAM, 2x VRAM, backward-compatible with original Game Boy cartridges No backlight — still hard to see in dark environments
AGB-001 Game Boy Advance 2001 Widescreen horizontal form factor, 32-bit hardware No backlight or frontlight — contemporary reviewers called it 'nearly impossible' to play without an external light source
AGS-001 Game Boy Advance SP (front-lit) 2003 Clamshell design with a toggleable built-in front-light Dim/flickering/uneven front-light reported on aging units; Hinge housing can become brittle and crumble with age
AGS-101 Game Boy Advance SP (backlit) 2005 True backlight replaces the front-light — brighter and more even, with two brightness levels Same hinge-wear/brittleness issue as AGS-001 (shared shell design)
OXY-001 Game Boy Micro Sept 2005 2in backlit screen, adjustable brightness, interchangeable faceplates, built-in rechargeable battery Cannot play original Game Boy or Game Boy Color games — no backward compatibility despite a compatible CPU

Nintendo DS — every model number

Model number Revision Years What changed Known issues
NTR-001 Nintendo DS (original) Nov 2004 (NA) / Dec 2004 (JP) Original dual-screen, touchscreen handheld Early units reported with stuck pixels
USG-001 Nintendo DS Lite Mar 2006 (JP) / Jun 2006 (elsewhere) Slimmer case, larger stylus, brighter displays; Improved battery (1000mAh, 15-19 hours)
TWL-001 Nintendo DSi Nov 2008 (JP) / Apr 2009 (NA) Larger 3.25in screens, dual 0.3MP cameras, SD card slot; 4x RAM, faster 133MHz ARM9 CPU Drops the GBA slot entirely — no Game Boy Advance game or accessory compatibility; Battery life reduced to 9-14 hours (vs DS Lite's 15-19)
UTL-001 Nintendo DSi XL Nov 2009 (JP) / Mar 2010 (NA) Larger 4.2in screens with improved viewing angles vs the DSi Same GBA-slot loss and camera limitations as the DSi

Nintendo 3DS — every model number

Model number Revision Years What changed Known issues
CTR-001 Nintendo 3DS (original) Feb 2011 Autostereoscopic (glasses-free) 3D 3.53in screen, single Circle Pad Circle Pad drift reported over time; Early 3D-effect eye-strain complaints
SPR-001 Nintendo 3DS XL Jul 2012 Screens roughly 90% larger than the original 3DS at the same resolution (lower pixel density) Shares the Circle Pad drift risk of the original 3DS
FTR-001 Nintendo 2DS Oct 2013 3D functionality removed entirely; slate (non-clamshell) form factor, budget-targeted No hinge — a different failure profile than the clamshell 3DS models
KTR-001 New Nintendo 3DS Oct 2014 Adds a C-Stick and ZL/ZR buttons, built-in NFC/amiibo support, interchangeable faceplates, faster CPU C-Stick (a nub, not a true analog stick) wear/responsiveness complaints
RED-001 New Nintendo 3DS XL Oct 2014 Same New-3DS upgrades as KTR-001 in the larger XL screen size, no interchangeable faceplates Same C-Stick concerns as KTR-001
JAN-001 New Nintendo 2DS XL Jul 2017 Combines New-3DS internals (C-Stick, NFC, ZL/ZR) with a clamshell form factor and no 3D display

Sega Genesis / Mega Drive — every model number

Model number Revision Years What changed Known issues
MK-1601 Genesis Model 1 ('High Definition Graphics' model) 1989 onward Original design; RF output plus a proprietary 8-pin DIN A/V port; Internal board went through revisions VA0 through VA6.8 over its run Power switches known to go 'mushy' with age
MK-1631 Genesis Model 2 (US) 1993 Cost-reduced redesign; 9-pin mini-DIN A/V port replaces the old RF+A/V ports; Smaller board and case Widely reported to have worse audio quality than Model 1
MK-1631-50 -50 = European PAL variant Mega Drive Model 2 (Europe) 1993 Same cost-reduced design as the US MK-1631
MK-1461 Genesis Model 3 1998 Final cost-reduced revision, manufactured under license by Majesco

Sega Saturn — every model number

Model number Revision Years What changed Known issues
MK-80000 Saturn Model 1 (US/Canada) Apr 1995 - Mar 1996 Oval Power/Reset buttons, drive-access LED, unnotched power port; Ships with the larger original US controller
MK-80000A Saturn Model 2 (US/Canada) 1996 Round Power/Reset buttons (the key visual identifier), notched power port, redesigned LED, smaller controller
MK-80200-50 -50 = European PAL Saturn Model 1 (Europe/PAL) 1995
MK-80200A-50 -50 = European PAL Saturn Model 2 (Europe/PAL) 1996

Sega Dreamcast — every model number

Model number Revision Years What changed Known issues
HKT-3010 3010 = Japan Dreamcast (Japan, NTSC-J) 1998
HKT-3020 3020 = US/Canada Dreamcast (US/Canada, NTSC-U/C) 1999
HKT-3030 3030 = Europe Dreamcast (Europe, PAL) 1999-2000

Sega Master System — every model number

Model number Revision Years What changed Known issues
3010 Master System (US, Model 1) 1986 Sega Card slot plus cartridge slot, 9-pin dual controller ports, supports the 3D glasses accessory

Valve Steam Deck — every model number

Model number Revision Years What changed Known issues
1010 Steam Deck (LCD) Feb 2022 - Dec 2025 7in 1280x800 LCD touchscreen; AMD APU 'Aerith' (Zen 2 + RDNA 2, TSMC N7 process)
1030 Steam Deck OLED Nov 2023 - present 7.4in HDR OLED screen, AMD APU 'Sephiroth' (TSMC N6, more power-efficient); Larger battery, improved Wi-Fi 6E radio

Where this data comes from

Model data compiled from psdevwiki.com (GNU FDL 1.2), consolemods.org and manufacturer documentation. Model numbers are the codes printed on the console's regulatory sticker, usually on the bottom or back of the unit. Regional suffixes (the digits or letters after the base code) indicate the sales region and do not change the hardware revision. If a model number is missing here, it was left out rather than guessed — the table only lists codes verified against documented sources.