6th Generation

Sony PlayStation 2

Sony Computer Entertainment · 2000-Mar-04

TypeConsole
Released2000-Mar-04
Launch Price299 USD
Games4489
Units Sold155 million
Rating8.1/10

The PlayStation 2 is the best-selling video game console ever made. That statement requires no qualifiers, no asterisks, no caveats. With 155 million units sold between its March 2000 Japanese launch and its final production run in 2013, the PS2 spent 13 years in active manufacturing and amassed a library of 4,489 games — numbers that no console before or since has matched. It wasn’t just dominant; it was an era unto itself.

History & Development

Sony entered the 2000s riding the momentum of the original PlayStation, which had dethroned Nintendo and marginalized Sega in the 5th generation. The PS2’s development, led by Ken Kutaragi (often called the “Father of the PlayStation”), aimed for nothing less than making the console the center of home entertainment. The machine wouldn’t just play games — it would play DVDs, and at a time when standalone DVD players cost $300-500, this was a strategy of devastating effectiveness.

The Japanese launch on March 4, 2000 was chaotic. Sony shipped 980,000 units against pre-orders exceeding a million. Stores were overwhelmed, scalpers thrived, and the limited launch library (only 10 games in Japan) didn’t matter. People were buying a DVD player that also happened to play games — and could play their entire PS1 library through full backward compatibility. The North American launch on October 26, 2000 at $299 USD followed the same pattern: insufficient supply, massive demand.

The PS2’s market timing was impeccable. It launched 18 months before the GameCube and Xbox, building an installed base that created a gravitational pull for developers. By the time competitors arrived, the PS2’s library was already deep, its price was dropping, and its DVD functionality had helped it penetrate households that might not have purchased a dedicated game console. Third-party publishers treated the PS2 as their default platform — if a game was going to be on one console, it was going to be on the PS2.

Hardware & Technical Specifications

The PS2’s custom Emotion Engine CPU ran at 294.912 MHz and was built around a MIPS R5900 core with dedicated vector processing units (VU0 and VU1) for geometry calculations. Sony marketed it with typically grandiose claims about the chip’s capabilities, but the reality was impressive enough: the Emotion Engine could push geometry data to the GPU at rates that, when properly utilized, produced visuals competitive with its younger rivals.

The Graphics Synthesizer GPU, clocked at 147.456 MHz, featured 4 MB of embedded VRAM with an enormous internal bandwidth of 48 GB/s. This bandwidth gave the GS its primary advantage: it could fill the screen with textured, filtered pixels extremely quickly. The trade-off was limited on-chip memory, which constrained texture resolution and required developers to carefully manage data flow from the system’s 32 MB of main RDRAM.

The PS2 was notoriously difficult to develop for. Its architecture was powerful but idiosyncratic, with multiple processors (Emotion Engine, Graphics Synthesizer, and the original PlayStation’s CPU repurposed as an I/O processor) that required careful coordination. Early PS2 games often looked rough — jagged, with shimmering textures and visible aliasing. But developers who mastered the hardware produced remarkable results. Games like God of War II, Shadow of the Colossus, and Gran Turismo 4, all released late in the console’s life, demonstrated capabilities that seemed to exceed the hardware’s specifications.

The DualShock 2 controller refined the DualShock’s design with pressure-sensitive face buttons and analog sticks. Every button except Start, Select, and L3/R3 registered 256 levels of pressure, though relatively few games utilized this feature meaningfully. The controller’s overall ergonomics and layout became the template for PlayStation controllers through the PS4 era.

Game Library & Legacy

The PS2’s library of 4,489 games is so large that attempting a comprehensive survey is futile. Instead, consider the breadth: the console was home to definitive entries in virtually every genre.

Grand Theft Auto III (2001) invented the open-world action genre as we know it, and its sequels Vice City and San Andreas each raised the bar. Metal Gear Solid 2 and 3 pushed cinematic storytelling. Final Fantasy X brought voice acting and fully 3D environments to the series. Kingdom Hearts combined Disney and Square in a partnership that shouldn’t have worked and became a phenomenon. Shadow of the Colossus proved games could be art in a way that silenced skeptics. Ico did the same, more quietly.

Gran Turismo 3 and 4 were system sellers for driving enthusiasts. God of War defined hack-and-slash spectacle. Devil May Cry created the character action genre. Ratchet & Clank and Jak and Daxter carried the platformer torch. Guitar Hero launched the rhythm game craze. Katamari Damacy was unlike anything before or since. The sports genre had its golden age on PS2, with NFL 2K5, SSX Tricky, MVP Baseball, and annual iterations of EA’s franchises all at their peak.

Online play arrived via a Network Adapter accessory that added an Ethernet port (and modem in the original “fat” version). While online gaming was more limited than Xbox Live, titles like SOCOM: U.S. Navy SEALs, Final Fantasy XI, and Tony Hawk’s Pro Skater 3 offered online multiplayer. The service was free, foreshadowing a debate about paid online that would intensify in subsequent generations.

Models & Variants

The PS2 went through two major hardware revisions. The original “fat” model (SCPH-30000 through 50000 series) featured the iconic vertical-standing tower design. It included an expansion bay for the hard drive adapter (used primarily by Final Fantasy XI and a handful of other games) and the network adapter. Build quality varied across revisions — early models were known for Disc Read Errors (DREs) caused by a laser alignment issue, which became the subject of a class-action lawsuit.

In 2004, Sony introduced the PS2 Slim (SCPH-70000 series), a dramatically redesigned model that was roughly 75% smaller and lighter than the original. The slim removed the expansion bay but integrated the Ethernet port directly into the unit and added an infrared receiver for the DVD remote. Later slim revisions (SCPH-90000) further reduced the size. The slim’s internal power supply eliminated the external adapter, and its revised laser assembly largely solved the DRE issues that plagued early fat models.

Color options expanded over the console’s life. The standard black was joined by silver, satin silver, ceramic white, ocean blue, pink, and various regional exclusives. Japan received the most color variety. Special edition bundles tied to major game releases (Final Fantasy X, Gran Turismo, etc.) were produced in limited quantities and are now collectible.

Collecting & Value Today

The PS2’s enormous production run makes hardware readily available and affordable. Working fat models sell for $40-70 USD, slims for $50-80, both with cables and controller. Special colors command modest premiums. The sheer volume of units produced means supply continues to outpace collector demand for hardware.

The game library is where value diverges sharply. The vast majority of PS2 games can be found for $5-15, making it one of the most affordable platforms to collect for. But select titles have reached remarkable prices. Rule of Rose (a controversial survival horror title with limited production) sells for $300-500+ complete. Kuon, .hack//Quarantine, and Haunting Ground regularly exceed $200. The Shin Megami Tensei series (Nocturne, Digital Devil Saga, Persona 3 and 4) have seen significant appreciation.

Practically, the PS2 is an excellent platform for budget-conscious retro gaming. The library is deep enough to provide years of discovery, most games are cheap, and the hardware is plentiful. For buyers, the primary concern is laser health — always test disc reading with both CD-based games (typically blue-bottomed discs) and DVD-based games (silver-bottomed) to verify both lasers function. Fat models should be tested in both horizontal and vertical orientations, as laser alignment issues sometimes only manifest in one position.

Hardware Revisions

With more than 155 million units sold, the PlayStation 2 is the best-selling home console of all time. Sony spread that success across two major hardware families – the original vertical “Fat” and the 2004 Slim redesign – and dozens of minor SCPH/SCPH-7xxxx revisions that shrank the board, cut power draw, and fixed the infamous disc-read errors of early units.

PlayStation 2 (SCPH-10000 / “Fat”)

Released: 2000 (JP/NA), 2000 (EU) · Status: Original

The original vertical/horizontal PS2 with a 3.5″ expansion bay for the optional Network Adapter and HDD. Launched at $299 in the US. Early SCPH-10000 and SCPH-30000 units are known for disc-read errors as the laser sled plastic warped; later SCPH-5xxxx revisions largely fixed the issue.

PlayStation 2 Slim (SCPH-70000)

Released: 2004 · Status: Major redesign

A radically smaller top-loading redesign about 75% thinner and 66% lighter than the original. Integrated Ethernet replaced the Network Adapter, and the internal HDD bay was dropped. The power supply remained external on the first SCPH-70000 revision; it was moved back inside the case on the SCPH-77000.

PlayStation 2 Slim SCPH-77000 / 79000

Released: 2005–2007 · Status: Refinement

Successor Slim revisions that internalised the power brick, reduced fan noise, and consolidated the motherboard onto a single chip. The SCPH-79000 (2007) uses an even smaller EE+GS combo die and draws under 30 W – about one-third of the original Fat’s power consumption.

PlayStation 2 Slim SCPH-90000

Released: 2008 · Status: Final revision

The last official PS2 hardware revision. Adds an IR remote receiver to the front (for DVD playback) and drops the external power brick entirely with an even smaller internal PSU. Remained in production until 2013, making the PS2 a 13-year mass-market platform.

Notable Limited Editions & Variants

PSX (DESR-series, Japan)

Released: 2003 (Japan only) · Status: DVR hybrid

Not to be confused with the PS1’s dev-nickname “PSX”: this is a Japan-only home-theatre PS2 with an internal 160–250 GB HDD, DVD recorder, and XMB-style OS (the forerunner of the PS3’s interface). Commercial flop due to a high price, but historically important as the XMB’s debut platform.

PS2 Zen Black / Ceramic White / Sakura & other colour SKUs

Released: 2000–2008 · Status: Color variants

Across the Fat and Slim eras Sony released Zen Black, Ceramic White, Satin Silver, Satin Gold, Pink, Aqua Blue, and translucent Crystal PS2s in various regions. Several were tied to game bundles (e.g. the Final Fantasy X-2 Sakura Pink PS2 in Japan). Internally identical to the standard console.

Console Ratings

Rated on a 10-point scale based on available technology at time of release.

Console Design
7
Durability
7
Controllers
8
Graphics
7
Audio
8
Media Format
9
Game Library
10
Gamer Value
10
Collector Value
7
Overall Rating 8.1 / 10

Technical Specifications

Processor (CPU) Emotion Engine
CPU Speed 294.912 MHz
Graphics (GPU) Graphics Synthesizer at 147.456 MHz
RAM / Video RAM 32 MB RDRAM + 4 MB VRAM
Screen Resolution 480i, 480p, 1080i
Color Palette 16.7 million
Audio 48 kHz, Dolby Digital 5.1, DTS
Media Format DVD-ROM, CD-ROM
Media Capacity 4.7 GB (DVD) / 650 MB (CD)
Controller Ports 2
Audio / Video Output Composite, S-Video, Component

Release Dates by Region

Japan2000-Mar-04
North America2000-Oct-26
Europe2000-Nov-24

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