| CRITERIA |
RATING |
NOTES & COMMENTS |
| Console Design |
06 |
Having a Famicom with a
built in Famicom Disk Drive should be a great way to cover your Famicom needs, but short controller cords and a larger
footprint than a normal Famicom with the drive attached detracts from an otherwise very attractively designed package. |
| Console Durability |
06 |
Just like the normal
Famicom Disk, the Sharp Twin is susceptible to the band not eh drive breaking. Outside of this, the console seems
sturdy. |
| Controllers |
06 |
The controllers for the
Sharp Twin are almost as good as the stock Famicom controllers, but short cables make them a bit uncomfortable to use. |
| Graphics |
07 |
The whole of the Famicom
library can be played on the Sharp Twin. This gives the player access to some amazingly good graphics. |
| Audio |
08 |
Some of the games available
pumped out very memorable tunes that still stand up to game music of today. The Sharp Twin is just as capable as the
Famicom in this regard. |
| Media |
08 |
Famicom carts are well
built and seem to be in generally good shape when you find them. Smaller than NES carts, I think they are more
attractive and interesting. |
| Game Library |
09 |
There are too many great
games on the Famicom to list. Everybody should spend some time with the library at some point in their gaming
career. |
| Gamer Value |
05 |
The Sharp Twin can cover
your Famicom needs in a single box with a single AC adaptor which is nice, but it suffers from the same typical failure as
the Famicom Disk. It's usually possible to get a base Famicom and Famicom Disk for less than the cost of a Sharp
Twin, making it hard to recommend for a gamer. |
| Collector Value |
07 |
The Sharp Twin is certainly
more uncommon than a normal Famicom, which adds some value to the collector. For the Famicom collector, the Sharp
Twin is a must own. |