Nintendo Famicom \ NES
Type Console Developer Nintendo
Release Date 1983-Jul-15 Region(s) Japan, N America, Europe, Australasia, S Korea
Initial Price $199 \ $299 USD Games Released Approx. 1,850
DW FACTS
     by Dark Watcher
Talk about a success story.  Nintendo's jump into the console market was a gamble which turned a simple toy company into one of the biggest videogame console manufacturers in the biz.
 
Nintendo began its gaming history producing arcade hits like Donkey Kong and Mario Bros and selling the licensing rights to those games for home console use (see ColecoVision).  Eventually Nintendo decided to take a crack at the home console industry.

The Nintendo Famicom (FAMIly COMputer) videogame system was released in Japan in 1983.  The console's great specs and ports of Nintendo's popular arcade titles quickly made it a popular favorite in Japan.  The Famicom sold 2.5 million systems in that same year.  With success achieved in Japan, they set their eyes on the American gaming market.  They began negotiations with the American videogame console industry leader Atari to bring the Famicom to the U.S.

The "Great Videogame Crash of 1983", along with and some poor business announcements, forced Atari to pull out of the agreement.  After the negotiations fell through, Nintendo decided to release the system on their own regardless of the weak videogame market or the recent crash occurring in the States.  Nintendo take a chance?  You bet, but they were not going to gamble without doing their homework.

 
They called the US. version of the Famicom the Nintendo Entertainment System (NES) and designed it to look less like a videogame console and more like something that would fit in with other home entertainment appliances.  Nintendo took steps to make the system seem like a computer or a VCR.  Nintendo even agreed to buy back all unsold inventory in order to get retailers to take a chance on them.

The NES also used 72 pin cartridges (the Famicom used 60 pin).  Four of the additional pins were used for Nintendo's patented lockout chip.  This initially prevented software developers from producing unlicensed games for the NES.  Nintendo used the lockout chip and restrictions on 3rd party software developers to prevent the over saturation of bad games that contributed to the "Videogame Crash".

Nintendo would later debut the NES successor, but would still try to cash in on the remainder of the NES's success.  In 1993, they released a top loading NES model 2.  This newer model was scaled down to nearly half the size of the original.  The case was a sleeker design (like a smoother Famicom).  The cartridge port was more stable and used eject & power buttons similar to its successor the SuperNES.  Even the controller had the "bone-like" shape of the SuperNES.  This new model sold for $45.  The cheaper price came at the loss of the original model's interface and A/V output ports.  Nintendo dropped support for this new model a year later.  Today, its a collectors item.
The Nintendo NES was an amazing success and revived the videogame console market in the United States.  Nintendo ushered in the 3rd Generation of console gaming.  With over 62 million systems and over 500 million games sold, the NES is one of the most popular videogame system of its time.

FACT:  Nintendo's success introduced some of the most interesting accessories and conversions.  Who could forget the "Power Glove" and "R.O.B. the Robot".  Nintendo slapped "NES-like" hardware into an Arcade cabinet and released Nintendo Playchoice to arcades everywhere.  In Japan they released a disk drive accessory that allowed gamers to download games from vending machines onto a disk (Family Computer Disk System).
 
HANDS ON REVIEW
     by Dark Watcher
What is it like to play a 3rd Generation Nintendo Entertainment System (NES) at the time of 8th Generation video game consoles (as of this writing)?  It is just as awesome as when we played the NES back in the 1980s.  For some reason, we even fell into the practice of the old "cart blow jam into slot wiggle then power on" technique.  Based on that statement, you should know that we are talking about the old original NES-001 model.

This big old VCR wannabe toaster has survived the ages even though it possessed design flaws.  What flaws you may ask?  The most frustrating is the supposed Zero Insertion Force (ZIF) front loading cartridge slot that simulated the older VCRs of the time.  The problem is that it was not really without force.  If anything, the process bent the connector pins slightly, and over time caused the pins to wear out.  The ZIF design also made the NES more susceptible to dirt and dust.  Now add in Nintendo's infamous 10NES lockout chip and you get a lot of wasted effort just trying to get a game to start.  The 10NES lockout chip worked by consistently checking-in with a chip found in each licensed game.  If the 10NES failed to see the game's chip, it would reset the NES system.
This chip was meant to prevent unlicensed games, but only really served to frustrate gamers.  If the cartridge and / or NES connector pins were dirty or not properly seated because of the ZIF, you get constant game resets.  Visualize branding a grizzly bear’s behind with a red hot poker in an enclosed room.  Now picture old DW on the last stage of Ninja Gaiden and the NES decides to reset.  Yeah…..kind of like that.

In terms of appearance, the NES won't win any awards on external design.  However, keep in mind that the design was a result of Nintendo's attempt to change the view of consumers scorned by game consoles of the 2nd Generation.  The NES was not meant to look like a video game console.  The external case is fairly durable.  I suppose it has to be considering how many times you need to slap, drop, slam, etc. just to get a game to start.
So you manage to get the game to start.  All of a sudden you decide to forgive the NES its flaws.  The NES has an enormous library of quality game titles with many genres to choose from.  Each cartridge is amazingly durable and possesses MMC chip enhancements on some titles that enhance game play and video quality beyond the consoles original design.  This kept the 2D sprite graphics and scrolling pretty high for the generation even though console competition offered higher technical specs.  Game packaging usually displayed pretty impressive artwork (the Mega Man artwork can be forgiven).  You have to know the games are good because Nintendo has regurgitated many of the titles, made them playable on some of their handheld devices and even made them downloadable on their 7th Generation Wii console.  However, none of these methods can truly replace the experience and responsiveness of playing on the actual NES with the rectangular simplistic NES-004 controller (the controller that ushered in the age of the D-Pad).

The NES-004 controller has a simple button layout that just works.  It fits easily in the hands (unless you suffer from humungous hand syndrome and love the Xbox "Duke" controller).  The colors and quality of the sprites look good with the RF connector, but even better with RCA composite.  The Mono Audio is decent and developers made memorable music with the limited sound channels, but NES is missing some of the sound capabilities of the Japanese version (Famicom).  There is even an astounding amount of other controllers and accessories that can enhance game play.

Sure…we could mention the NES-101 redesign Nintendo introduced in 1993.  The NES-101 top loader did correct the ZIF / 10NES problems and offered a smaller form factor.  We are just not a fan of the redesigned "dog bone" NES-039 controllers or the restriction of RF video.  Granted, there were a few redesign of the redesign models that had the Multi AV out found with the SuperNES, but the case also suffers from the same yellowing as the SuperNES as well.

The NES is a definite classic collectible that marks the return of video console gaming.  There are still quite a few out there.  So it is not winning any rarity points, but for DW it is like revisiting an old friend.  That's winning in of itself.

 
MODELS
     Officially licensed releases
Nintendo Famicom
HVC-001 (1983)
Nintendo Entertainment System
NES-001 (1985)
Sharp Famicombox
(1984)
Sharp Famicombox (1984) (Japan) (Picture credits Japan-Games.com)
Nintendo M82
(1985)
Nintendo M82 (1985) (Japan) (picture credits unknown)
Sharp C1 NES TV
14C-C1F-W-R or 19C-C1F-W  (1986)
Sharp Nintendo Television
19SV111 or 19SC111 (1986)
Sharp Nintendo Teleivision (1986) (North America) (picture credits unknown)
Hyundai  Comboy
(1986)
Hyundai Comboy (1986) (South Korea) (picture credits unknown)
Nintendo AV Famicom
HVC-101 (1993)
Nintendo AV Famicom HVC-101 (1993) (Japan) (picture credits unknown)
Nintendo Entertainment System
NES-101 (1993)
Nintendo Entertainment System NES-101 (1993) (North America) (picture credits unknown)
Sharp Famicom Titler
AN-510 (1989)
This is the only Famicom capable of generating true RGB video output along with S-Video output.  This hybrid machine also featured Video Captioning with the included keyboard, touch screen and stylus.  This is somewhat of a Holy Grail amongst collectors.
Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan)
Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan)
Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan) Sharp Famicom Titler (1989) (Japan)
CLONES
     Non-licensed hardware releases
They are literally 100s of unlicensed clones for this system.
Please check out The Ultimate Console Database Famiclone page for a nice sampling of the various models.
 
CONSOLE RATINGS
     by Dark Watcher
Consoles are rated based upon the available technology at the time of its release.  A 10 point scale is utilized, with 10 being excellent.
CRITERIA RATING NOTES & COMMENTS
Console Design 05 The ZIF / 10NES design flaws drag the overall NES down.
Console Durability 08 The NES can survive drops and frustrated tosses against walls.
Controllers 08 Simple, responsive, and the standard for many consoles following the NES.
Graphics 08 Colorful 2D sprites up to Composite quality some enhanced by added cart MMC chips.
Audio 06 Mono sound with decent channels, but missing capabilities of the Famicom.
Media 07 Highly durable carts that allowed for MMC chip enhancement.
Gamer Value 08 A large library of memorable titles that spawned follow ups and spin offs.
Collector Value 05 Not winning any rarity points yet, but a definite classic.

FORMAT, PACKAGING & GENERAL INFO
     Interesting facts on software for this system
Software for the Nintendo Famicom \ NES was distributed in the ROM cartridge format.  More information to follow soon.

Launch Games for the NES (North American release)


 
SCREENSHOTS
     Captured in-game images
1944
Adventure Island 4
Bases Loaded 3
Batman
Battletank
Bionic Commando
Blades of Steel
Captain Skyhawk
Castlevania III
Championship Bowling
Contra
Donkey Kong Jr.
Double Dragon II
Double Dribble
Duck Hunt
Excitebike
Ghosts and Goblins
Goal!
Gradius
Isolated Warrior
Jackal
Kid Icarus
Laser Invasion
Lee Trevino's Fighting Golf
Legend of Kage
Legend of Zelda
Lifeforce
Mega Man 6
Metal Gear
Metroid
Mike Tyson's Punch Out
NES Open Tournament Golf
Nigel Mansell's World Championship
Ninja Gaiden 2
Operation Wolf
RC Pro-AM Racing 2
Robocop 2
Rygar
Side Pocket
Skate of Die 2
Stadium Events
Star Wars: The Empire Strikes Back
Super Mario Bros. 3
Tecmo Bowl
Volleyball
Wild Gunman
Xevious
Zelda II: The Adventure of Link

 
EMULATION
     First and third party system emulators
FCEUX

 Famicom, Disk System and Nintendo Entertainment System
emulator which supports both NTSC \ PAL modes.
 
SPECS & MANUALS
     For the hardware enthusiasts out there - all the detail you\we love.
Processor Type  Processor Speed  Other Processor Information RAM \ Video RAM
NTSC: Ricoh 2A03
PAL: Ricoh 2A07
(both 8-bit custom MOS 6502)
NTSC: 1.79 MHz
PAL: 1.66 MHz
NTSC: RP2C02 PPU (5.37 MHz)
PAL: RP2C07 PPU (5.32 MHz)
2 KB \ 2 KB
Screen Resolution Color Palette Polygons \ Sprites Audio
256 x 240 52 (25 on screen) 64 sprites (max on-screen) PSG Sound (5 Channel) Mono
Media Format Media Capacity Games Released Other Supported Formats
Cartridge 1 Mib Approx. 1,050 Famicom Disk (with optional add-on)
Internal Storage External \ Removable Storage Game Controllers Other Game \ Peripheral Devices
None None D-Pad, 2 Action buttons, Start & Select buttons Modem, Light Gun, Power Pad,
Power Glove, Keyboard, R.O.B., Modem
Controller Ports Network Ports Other Ports Audio \ Video
Two (2) None (connectivity with optional Famicom Modem - Japan only) Expansion Port RF (Composite on later models)
Power Supply - External Other Outputs  Other Details \ Notes
Input: AC 110\120V, 60Hz
Output: DC 9V 1.3a
None Modem, Keyboard and optional Famicom Disk
System were only made available in Japan.
Manuals
Nintendo Famicom (HVC-001) Owners Manual JP (PDF) - 3.99 MB
Nintendo NES (Model 1 - 1986) Owners Manual (PDF) - 3.12 MB
Nintendo NES (Model 1 - 1988) Owners Manual (PDF) - 5.93 MB
Nintendo NES (Model 1 - 1990) Owners Manual (PDF) - 1.75 MB

OTHER MEDIA
     Peripherals, Promotions, Commercials, Brochures, Etc.
Famicom Keyboard
Nintendo Famicom Keyboard (picture credits unknown)
Famicom Network Modem Device
Nintendo M9 Display

 
DISCUSS
     Visitor insights and feedback
Please be respectful and abide by our Terms of Use & Policies prior to posting.  Basically be nice, keep it clean and don't spam or be a troll.  Thanks!

comments powered by Disqus